Price Progression

Bonus^2 x 1000 gp1 Bonus^2 x 2000 gp2
Multiplier Price Level3 Price Level3
+1 1,000 4 2,000 5
+2 4,000 7 8,000 9
+3 9,000 9 18,000 11
+4 16,000 11 32,000 14
+5 25,000 13 50,000 16
+6 x1.5 54,000 16 108,000 19
+7 x2 98,000 18 196,000 21
+8 x3 192,000 22 384,000 25
+9 x4 324,000 24 648,000 28
+10 x5 500,000 27 1,000,000 31
+11 x6 726,000 29 1,452,000 34
+12 x7 1,008,000 31 2,016,000 37
+13 x8 1,352,000 33 2,704,000 39
+14 x9 1,764,000 35 3,528,000 42
+15 x10 2,250,000 38 4,500,000 44

1 Armor, saves.

2 Deflection, natural armor, weapons, save (other).

3 Minimum level the PC can afford an item with this bonus using the quarter-wealth rule.

Ability Bonus

Bonus Multiplier Price Level
+2 4,000 gp 9
+4 16,000 gp 11
+6 36,000 gp 14
+8 x2 128,000 gp 20
+10 x4 400,000 gp 26
+12 x6 864,000 gp 30
+14 x8 1,568,000 gp 34
+16 x10 2,560,000 gp 39


Skill Bonus

Bonus Multiplier Price Level
+5 2,500 gp 6
+10 10,000 gp 9
+15 22,500 gp 12
+20 x1 40,000 gp 15
+25 x1.5 93,750 gp 18
+30 x2 180,000 gp 21
+35 x2.5 306,250 gp 24
+40 x3 480,000 gp 27
+45 x4 810,000 gp 30
+50 x5 1,250,000 gp 33
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