Paladin

Table 1: The Paladin
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st +21/+16/+11/+6 +12 +8 +12
22nd +21/+16/+11/+6 +13 +9 +13
23rd +22/+17/+12/+7 +13 +9 +13 Bonus feat
24th +22/+17/+12/+7 +14 +10 +14
25th +23/+18/+13/+8 +14 +10 +14 Divine speech (voice of command)
26th +23/+18/+13/+8 +15 +10 +15
27th +24/+19/+14/+9 +15 +11 +15
28th +24/+19/+14/+9 +16 +11 +16 Bonus feat
29th +25/+20/+15/+10 +16 +12 +16
30th +25/+20/+15/+10 +17 +12 +17 Divine speech (banishment)
31st +26/+21/+16/+11 +17 +13 +17
32nd +26/+21/+16/+11 +18 +13 +18
33rd +27/+22/+17/+12 +18 +14 +18 Bonus feat
34th +27/+22/+17/+12 +19 +14 +19
35th +28/+23/+18/+13 +19 +15 +19 Divine speech (greater voice of command)
36th +28/+23/+18/+13 +20 +15 +20
37th +29/+24/+19/+14 +20 +16 +20
38th +29/+24/+19/+14 +21 +16 +21 Bonus feat
39th +30/+25/+20/+15 +21 +17 +21
40th +30/+25/+20/+15 +22 +17 +22 Divine speech (word of faith)


Table 2: Paladin Spells Per Day

Level 0 1 2 3 4 5 6 7 8
21st 4 4 3 3 2 1 - - -
22nd 4 4 4 3 2 1 - - -
23rd 4 4 4 3 2 1 - - -
24th 4 4 4 3 2 1 - - -
25th 4 4 4 3 3 1 - - -
26th 4 4 4 4 3 1 - - -
27th 4 4 4 4 3 2 1 - -
28th 4 4 4 4 3 2 1 - -
29th 4 4 4 4 3 2 1 - -
30th 4 4 4 4 4 2 1 - -
31st 4 4 4 4 4 2 1 - -
32nd 4 4 4 4 4 2 1 - -
33rd 4 4 4 4 4 3 2 1 -
34th 4 4 4 4 4 3 2 1 -
35th 4 4 4 4 4 3 2 1 -
36th 4 4 4 4 4 3 2 1 -
37th 4 4 4 4 4 3 2 1 -
38th 4 4 4 4 4 3 2 1 -
39th 4 4 4 4 4 4 3 2 1
40th 4 4 4 4 4 4 3 2 1


Class Features
All of the following are class features of the paladin.

Divine Speech (Su): Once per day per point of his Cha bonus, a paladin can use divine speech. Doing so is a standard action; he summons the power of his deity and projects it through his voice, using the power to accomplish his goal. The save against all divine speech is Will, DC 10 + half paladin's class level + paladin's Cha modifier), unless otherwise noted.

There are four kinds of divine speech:

Voice of Command: This functions exactly as the command spell, but it affects all creatures of opposing alignment (good-evil, law-chaos) or those of opposing faiths, regardless of alignment, within 40 feet. If they fail a Will save they follow the command given, provided they are able.

Banishment: This functions exactly like the banishment spell, except that it can be directed against only one outsider. There is no limit to the outsider's ECL, however, but it still gets a save. If the save fails, it is banished back to its home plane. This ability has no effect on native outsiders.

Greater Voice of Command: This functions just like the voice of command, except that the spell effect is a greater command.

Word of Faith: The paladin can utter a blasphemy, dictum, holy word, or word of chaos, as appropriate for his alignment. True neutral paladins' alignments are treated as whatever type of energy they choose to channel that day (positive - good, negative - evil), and they are limited to blasphemy and holy word only.


Paladin Spell List

Paladins can choose spells from the following list.

5th-Level Paladin Spells

Break Enchantment. Frees subjects from enchantments, alterations, curses, and petrification.

Command, Greater. As command, but affects one subject/level.

Cure Light Wounds, Mass. Cures 1d8 damage +1/level for many creatures.

Dispel Chaos/Evil/Good/Law. +4 bonus against attacks.

Disrupting Weapon. Melee weapon destroys undead.

Fear. Subjects within cone flee for 1 round/level.

Flame Strike. Smite foes with divine fire (1d6/level damage).

Inflict Light Wounds, Mass. Deals 1d8 damage +1/level to many creatures.

Restoration M. Restores energy and ability score drain.

Righteous Might. The caster's size increases, and the caster gain combat bonuses.

Spell Resistance. Subject gains SR 12 + level.

Summon Monster V. Calls extraplanar creature to fight for the caster.

6th-Level Paladin Spells

Banishment. Banishes one or more extraplanar creatures.

Bull’s Strength, Mass. As bull’s strength, affects one subject/level.

Create Undead. Create ghouls, ghasts, mummies, or mohrgs.

Cure Moderate Wounds, Mass. Cures 2d8 damage +1/level for many creatures.

Dispel Magic, Greater. As dispel magic, but up to +20 on check.

Eagle’s Splendor, Mass. As eagle’s splendor, affects one subject/level.

Inflict Moderate Wounds, Mass. Deals 2d8 damage +1/level to many creatures.

Owl’s Wisdom, Mass. As owl’s wisdom, affects one subject/level.

Summon Monster VI. Calls extraplanar creature to fight for the caster.

Undeath to Death M. Destroys 1d4 HD/level undead (max 20d4).

7th-Level Paladin Spells

Blasphemy. Kills, stuns, dazes, or deafens nonevil subjects.

Harm. Deals 10 points/level damage to target.

Heal. Cures 10 points/level of damage or diseases or mental conditions.

Holy Word. Kills, stuns, dazes, or deafens nongood subjects.

Inflict Serious Wounds, Mass. Deals 3d8 damage +1/level to many creatures.

Slay Living. Touch attack kills subject.

Summon Monster VII. Calls extraplanar creature to fight for the caster.

Word of Chaos. Kills, stuns, dazes, or deafens nonchaotic subjects.

8th-Level Paladin Spells

Cloak of Chaos F. +4 to AC, +4 resistance, and SR 25 against lawful spells.

Create Greater Undead M. Create shadows, wraiths, spectres, or devourers.

Cure Critical Wounds, Mass. Cures 4d8 damage +1/level for many creatures.

Fire Storm. Deals 1d6/level fire damage.

Holy Aura F. +4 to AC, +4 resistance, and SR 25 against evil spells.

Inflict Critical Wounds, Mass. Deals 4d8 damage +1/level to many creatures.

Restoration, Greater. As restoration, plus restores all Hit Dice and ability scores.

Shield of Law F. +4 to AC, +4 resistance, and SR 25 against chaotic spells.

Summon Monster VIII. Calls extraplanar creature to fight for the caster.

Unholy Aura F. +4 to AC, +4 resistance, and SR 25 against good spells.

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