Ranger

Table 1: The Ranger

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st +21/+16/+11/+6 +12 +12 +8 Favored terrain
22nd +21/+16/+11/+6 +13 +13 +9 Bow mastery V
23rd +22/+17/+12/+7 +13 +13 +9 Bonus feat
24th +22/+17/+12/+7 +14 +14 +10
25th +23/+18/+13/+8 +14 +14 +10 6th favored enemy
26th +23/+18/+13/+8 +15 +15 +10 Favored terrain, bow mastery VI
27th +24/+19/+14/+9 +15 +15 +11
28th +24/+19/+14/+9 +16 +16 +11 Bonus feat
29th +25/+20/+15/+10 +16 +16 +12
30th +25/+20/+15/+10 +17 +17 +12 7th favored enemy, bow mastery VII
31st +26/+21/+16/+11 +17 +17 +13 Favored terrain
32nd +26/+21/+16/+11 +18 +18 +13
33rd +27/+22/+17/+12 +18 +18 +14 Bonus feat
34th +27/+22/+17/+12 +19 +19 +14 Bow mastery VIII
35th +28/+23/+18/+13 +19 +19 +15 8th favored enemy
36th +28/+23/+18/+13 +20 +20 +15 Favored terrain
37th +29/+24/+19/+14 +20 +20 +16
38th +29/+24/+19/+14 +21 +21 +16 Bow mastery IX, bonus feat
39th +30/+25/+20/+15 +21 +21 +17
40th +30/+25/+20/+15 +22 +22 +17 9th favored enemy


Table 2: Ranger Spells Per Day

Level 0 1 2 3 4 5 6 7 8
21st 4 4 3 3 2 1 - - -
22nd 4 4 4 3 2 1 - - -
23rd 4 4 4 3 2 1 - - -
24th 4 4 4 3 2 1 - - -
25th 4 4 4 3 3 1 - - -
26th 4 4 4 4 3 1 - - -
27th 4 4 4 4 3 2 1 - -
28th 4 4 4 4 3 2 1 - -
29th 4 4 4 4 3 2 1 - -
30th 4 4 4 4 4 2 1 - -
31st 4 4 4 4 4 2 1 - -
32nd 4 4 4 4 4 2 1 - -
33rd 4 4 4 4 4 3 2 1 -
34th 4 4 4 4 4 3 2 1 -
35th 4 4 4 4 4 3 2 1 -
36th 4 4 4 4 4 3 2 1 -
37th 4 4 4 4 4 3 2 1 -
38th 4 4 4 4 4 3 2 1 -
39th 4 4 4 4 4 4 3 2 1
40th 4 4 4 4 4 4 3 2 1


Class Features
All of the following are class features of the ranger.

Bow Mastery: The ranger continues his training in the bow, reaching heights unknown to most.

At 22nd level, the ranger is treated as having the Manyshot feat, even if he doesn't fulfill the prerequisites.

At 26th level, the ranger is treated as having the Distant Shot feat, even if he doesn't fulfill the prerequisites.

At 28th level, the ranger is treated as having the Improved Manyshot feat, even if he doesn't fulfill the prerequisites.

At 34th level, the ranger is treated as having the Swarm of Arrows feat, even if he doesn't fulfill the prerequisites.

At 38th level, the ranger is treated as having the Greater Manyshot feat, even if he doesn't fulfill the prerequisites.


Ranger Spell List

Rangers can choose spells from the following list.

5th-Level Ranger Spells

Animal Growth. One animal/two levels doubles in size.

Baleful Polymorph. Transforms subject into harmless animal.

Cure Critical Wounds. Cures 4d8 damage +1/level (max +20).

Insect Plague. Locust swarms attack creatures.

Stoneskin M. Ignore 10 points of damage per attack.

Summon Nature's Ally V. Calls creature to fight.

Wall of Thorns. Thorns damage anyone who tries to pass.

6th-Level Ranger Spells

Antilife Shell. 10-ft.-radius field hedges out living creatures.

Cat's Grace, Mass. As cat's grace, affects one subject/level.

Cure Light Wounds, Mass. Cures 1d8 damage +1/level for many creatures.

Find the Path. Shows most direct way to a location.

Ironwood. Magic wood is strong as steel.

Owl's Wisdom, Mass. As owl's wisdom, affects one subject/level.

Repel Wood. Pushes away wooden objects.

Summon Nature's Ally VI. Calls creature to fight.

Transport via Plants. Move instantly from one plant to another of the same kind.

7th-Level Ranger Spells

Animate Plants. One or more plants animate and fight for the caster.

Creeping Doom. Swarms of centipedes attack at the caster's command.

Cure Moderate Wounds, Mass. Cures 2d8 damage +1/level for many creatures.

Summon Nature's Ally VII. Calls creature to fight.

True Seeing M. Lets the caster see all things as they really are.

Wind Walk. The caster and his allies turn vaporous and travel fast.

8th-Level Ranger Spells

Animal Shapes. One ally/level polymorphs into chosen animal.

Control Plants. Control actions of one or more plant creatures.

Cure Serious Wounds, Mass. Cures 3d8 damage +1/level for many creatures.

Summon Nature's Ally VIII. Calls creature to fight.

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