Table 1: The Ranger
| Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 21st | +21/+16/+11/+6 | +12 | +12 | +8 | Favored terrain |
| 22nd | +21/+16/+11/+6 | +13 | +13 | +9 | Bow mastery V |
| 23rd | +22/+17/+12/+7 | +13 | +13 | +9 | Bonus feat |
| 24th | +22/+17/+12/+7 | +14 | +14 | +10 | |
| 25th | +23/+18/+13/+8 | +14 | +14 | +10 | 6th favored enemy |
| 26th | +23/+18/+13/+8 | +15 | +15 | +10 | Favored terrain, bow mastery VI |
| 27th | +24/+19/+14/+9 | +15 | +15 | +11 | |
| 28th | +24/+19/+14/+9 | +16 | +16 | +11 | Bonus feat |
| 29th | +25/+20/+15/+10 | +16 | +16 | +12 | |
| 30th | +25/+20/+15/+10 | +17 | +17 | +12 | 7th favored enemy, bow mastery VII |
| 31st | +26/+21/+16/+11 | +17 | +17 | +13 | Favored terrain |
| 32nd | +26/+21/+16/+11 | +18 | +18 | +13 | |
| 33rd | +27/+22/+17/+12 | +18 | +18 | +14 | Bonus feat |
| 34th | +27/+22/+17/+12 | +19 | +19 | +14 | Bow mastery VIII |
| 35th | +28/+23/+18/+13 | +19 | +19 | +15 | 8th favored enemy |
| 36th | +28/+23/+18/+13 | +20 | +20 | +15 | Favored terrain |
| 37th | +29/+24/+19/+14 | +20 | +20 | +16 | |
| 38th | +29/+24/+19/+14 | +21 | +21 | +16 | Bow mastery IX, bonus feat |
| 39th | +30/+25/+20/+15 | +21 | +21 | +17 | |
| 40th | +30/+25/+20/+15 | +22 | +22 | +17 | 9th favored enemy |
Table 2: Ranger Spells Per Day
| Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|---|
| 21st | 4 | 4 | 3 | 3 | 2 | 1 | - | - | - |
| 22nd | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 23rd | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 24th | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 25th | 4 | 4 | 4 | 3 | 3 | 1 | - | - | - |
| 26th | 4 | 4 | 4 | 4 | 3 | 1 | - | - | - |
| 27th | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - |
| 28th | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - |
| 29th | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - |
| 30th | 4 | 4 | 4 | 4 | 4 | 2 | 1 | - | - |
| 31st | 4 | 4 | 4 | 4 | 4 | 2 | 1 | - | - |
| 32nd | 4 | 4 | 4 | 4 | 4 | 2 | 1 | - | - |
| 33rd | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 34th | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 35th | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 36th | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 37th | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 38th | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 39th | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
| 40th | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Class Features
All of the following are class features of the ranger.
Bow Mastery: The ranger continues his training in the bow, reaching heights unknown to most.
At 22nd level, the ranger is treated as having the Manyshot feat, even if he doesn't fulfill the prerequisites.
At 26th level, the ranger is treated as having the Distant Shot feat, even if he doesn't fulfill the prerequisites.
At 28th level, the ranger is treated as having the Improved Manyshot feat, even if he doesn't fulfill the prerequisites.
At 34th level, the ranger is treated as having the Swarm of Arrows feat, even if he doesn't fulfill the prerequisites.
At 38th level, the ranger is treated as having the Greater Manyshot feat, even if he doesn't fulfill the prerequisites.
Ranger Spell List
Rangers can choose spells from the following list.
5th-Level Ranger Spells
Animal Growth. One animal/two levels doubles in size.
Baleful Polymorph. Transforms subject into harmless animal.
Cure Critical Wounds. Cures 4d8 damage +1/level (max +20).
Insect Plague. Locust swarms attack creatures.
Stoneskin M. Ignore 10 points of damage per attack.
Summon Nature's Ally V. Calls creature to fight.
Wall of Thorns. Thorns damage anyone who tries to pass.
6th-Level Ranger Spells
Antilife Shell. 10-ft.-radius field hedges out living creatures.
Cat's Grace, Mass. As cat's grace, affects one subject/level.
Cure Light Wounds, Mass. Cures 1d8 damage +1/level for many creatures.
Find the Path. Shows most direct way to a location.
Ironwood. Magic wood is strong as steel.
Owl's Wisdom, Mass. As owl's wisdom, affects one subject/level.
Repel Wood. Pushes away wooden objects.
Summon Nature's Ally VI. Calls creature to fight.
Transport via Plants. Move instantly from one plant to another of the same kind.
7th-Level Ranger Spells
Animate Plants. One or more plants animate and fight for the caster.
Creeping Doom. Swarms of centipedes attack at the caster's command.
Cure Moderate Wounds, Mass. Cures 2d8 damage +1/level for many creatures.
Summon Nature's Ally VII. Calls creature to fight.
True Seeing M. Lets the caster see all things as they really are.
Wind Walk. The caster and his allies turn vaporous and travel fast.
8th-Level Ranger Spells
Animal Shapes. One ally/level polymorphs into chosen animal.
Control Plants. Control actions of one or more plant creatures.
Cure Serious Wounds, Mass. Cures 3d8 damage +1/level for many creatures.
Summon Nature's Ally VIII. Calls creature to fight.





