Mirabeth

Mirabeth started life as a simple farmer's daughter. She had a knack for dealing with sick and hurt animals, and often took in strays (much to her parent's consternation and her siblings' amusement). Growing up, her fate seemed pretty well set in stone – she would be married to another farmer and start a family – but when she was thirteen, her life was changed radically when a werewolf attacked her farm and killed several cattle. The creature was chased down and captured the next night by a few members of the local church of Inxtu, goddess of the moon. When asked by the young Mirabeth why they hadn't killed it, they replied that the man in wolf form hadn't chosen to be what he had become – he was only acting according to his nature, and that they would attempt to cure him.

This made Mirabeth think about herself and the role she could play in the world. Up till then, she had accepted her fate as a future farmer's wife, but she began to think about joining the church so she too could help those who were "sick" (afflicted with lycanthropy against their will). It took several weeks of introspection to decide that this was what she wanted to do, and several more to convince her parents to let her do it, but in the end, she won out, and they brought her to the church to become an initiate.

She spent several happy years there, making friends and learning the precepts of the faith. Along the way she learned a good deal about lycanthropes, both afflicted and natural, and the methods for dealing with them, as well as curing them. She also learned that not all lycanthropes were bad or evil – some, like werebears, actively helped people when they could, and others, like werecats, just ignored normal humans in general or avoided them outright for fear of being killed.

When Mirabeth was nineteen, she and a handful of other initiates were deemed ready for their first hunt, against a rogue werebat. They were to capture the bat and bring it back to the church for treatment, as normal; the elders considered this a good test for the young clerics, since the bat hadn't actually killed anyone and wasn't considered a serious threat.

They were wrong, but not in the way one would think. The werebat was indeed someone afflicted with lycanthropy and hadn't killed anyone, but he was in league with a group of wererats – he was the bait to draw the hunters into a trap. When they caught the bat, the wererats swarmed the group, killing two of them before the others knew what was happening. A desperate fight ensued, during which the two elder clerics held off the ravening horde in order to let the initiates flee. Mirabeth and two others were the only survivors of the group of eight, though the clerics killed nearly a dozen wererats.

After recovering from her wounds, she threw herself back into her training, against the advice of the church elders and her family. She excelled at woodscraft and tracking, learned everything she could about wererats, and honed her skills against other lycanthropes. Two years later, she accompanied another group whose purpose was to wipe out the wererats. Armed with her firsthand knowledge and several well-trained hunters, they destroyed the colony. Mirabeth herself received special recognition for saving the lives of two others who had been badly wounded during the fighting.

As time passed, she became something of an expert on lycanthropes, and she studied ways to defeat them more easily and cure those who wished to be cured. This led her on the path to becoming a Lunar Huntsman. Two years after the battle against the wererats, she was given leadership of her own group, and began training others in the ways of the Huntsman. The knowledge of this class is not very widespread, but it is being disseminated among the churches by members with similar interests.

Mirabeth stands a few inches below six feet tall, with a lean, rangy figure and long brown hair. As the saying goes, "the eyes are windows to the soul," and hers show many years of hard fighting, grief from friends lost, and horrific scenes of slaughter. She tries not to let her past define her, but it does play a large part in her actions; there is seldom a time when she is relaxing instead of training or doing research (either on lycanthropes, or coming up with new magics to fight them).



Mirabeth's Spells

Binding Form. Prevents one creature from changing form, 1 minute/level.

By the Light of the Moon. Magic light reveals illusions, hidden, ethereal beings.

Cloak of Moonlight. Caster is protected from lycanthropes, negative energy.

Field of Stars. Sphere of twinkling lights disorients opponents.

Moonbeam. Ray of light deals 1d4/level to lycanthropes, undead.

Moonbow. Silver bow deals extra damage to lycanthropes.

Moonfire. Weapon can strike lycanthropes, more effective against undead.

Moonglow. Moonlight of varying brightness, 1 minute/level.

Silversteel. Makes 1 lb./level of silver hard as steel.

True Form. Changes one creature back to its original form.

True Form, Mass. As true form, but affects all creatures in a 30-ft. radius.


Moon Domain

Granted Power:** Turn lycanthropes as a good cleric turns undead, 3+Charisma modifier times per day. This granted power is a supernatural ability.

Moon Domain Spells
1 Faerie Fire. Outlines subjects with light, canceling blur, concealment, and the like.
2 Moonglow. Moonlight of varying brightness, 1 minute/level.
3 Moonfire. Weapon can strike lycanthropes, more effective against undead.
4 Cloak of Moonlight. Caster is protected from lycanthropes, negative energy.
5 Moonbow. Silver bow deals extra damage to lycanthropes.
6 By the Light of the Moon. Magic light reveals illusions, hidden, ethereal beings.
7 Insanity. Subject suffers continuous confusion.
8 Animal Shapes. One ally/level polymorphs into chosen animal.
9

Binding Form
Abjuration
Level: Clr 5, Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Fort negates
Spell Resistance: Yes

This spell locks the target into one form for one minute per caster level – it cannot change form, even if it has the shapechanger subtype. Polymorph spells, items, and effects have no effect on the creature. Creatures that are naturally formless (oozes, e.g.) or incorporeal are immune.

By the Light of the Moon
Abjuration
Level: Clr 6, Moon 6
Components: V, S, M
Casting Time: 1 standard action
Range: 30 ft.
Area: 30 ft. radius
Duration: 1 minute/level (D)
Saving Throw: None (Will negates; see below)
Spell Resistance: No

When this spell is cast, a moonstone the caster holds gives off a soft silvery glow like moonlight. The glow acts much like true seeing (q.v.) – it provides light in normal or magical darkness, illuminates hidden or concealed creatures/objects, reveals illusions as wavery images, and suppresses blur and displacement spells. It does not reveal the true forms of polymorphed, changed, or transmuted things, but it does reveal the presence of all lycanthropes, no matter what form they are in; such beings are limned by a silvery aura equal to faerie fire (they can make a Will save to avoid this, however).

This spell can only be cast at night or in darkness; if the moonstone is exposed to sunlight or its equivalent, the spell immediately ends.

Material Component: A 100 gp moonstone, which is consumed at the end of the spell.

Cloak of Moonlight
Abjuration
Level: Clr 4, Moon 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No

The target of this spell is surrounded by a soft silver aura that grants her a +4 deflection bonus to Armor Class against lycanthropes and shadow creatures, and a +4 resistance bonus against effects from those sources and shadow and negative-energy attacks.

This spell immediately ends if the target is exposed to sunlight, either natural or that created by a spell.

Material Component: A 50-gp moonstone.

Field of Stars
Evocation [Darkness]
Level: Clr 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft. radius
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes

The caster brings into being a sphere of darkness filled with twinkling motes of light. The motes provide light equal to starlight, but anyone remaining inside the darkness for more than one round must make a Will save or become disoriented (-2 to attack rolls, Dex-related checks, and Concentration checks; must make a Concentration check to cast spells). The disorientation effect lasts for as long as the creature is in the darkness and for one round afterwards. Creatures that cannot see are not affected.

Field of stars dispels light spells of equal or lower level and is dispelled in turn by light spells of equal or greater level.

Material Component: A handful of ground mica, which is flung into the air as the spell is cast.

Moonbeam
Evocation [Light]
Level: Clr 2, Drd 2, Rgr 2
Components: V, S
Casting Time: 1 standard action
Range: 40 ft.
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A ray of silvery light springs from the caster's hand, lancing out to strike at the target. The caster must make a ranged touch attack; if the ray strikes a lycanthrope or undead of any type, it deals 1d4 points of damage per caster level (max 5d4). The ray has no effect on other creature types.

Moonbow
Evocation
Level: Clr 5, Moon 5, Rgr 4
Components: V, S, F
Casting Time: 1 standard action
Range: 0 ft.
Effect: Silver longbow
Duration: 1 round/level (see below)
Saving Throw: None
Spell Resistance: No

This spell can only be cast at night, under the light of the moon. A shaft of moonlight shines down on the caster, and the light forms into a silvery longbow. When the caster pulls the string back, an arrow instantly appears; the bow grants an attack bonus equal to the caster's Wisdom bonus, and any arrows fired from it are treated as silver. The caster is considered to be proficient with the bow, and any feats she has apply normally. The arrows deal 1d8 damage against all targets, and triple damage (3d8) against lycanthropes; on a critical hit, the lycanthrope must make a Fort save (DC = 10 + damage) or be instantly slain. The caster can fire one arrow per two caster levels as normal attacks; she can take up to one round per caster level to fire them all. She cannot hand the bow to someone else – if the bow leaves her hands for any reason, it instantly dissolves into a shower of glittering motes. All arrows do likewise, whether or not they hit, one round after being fired. Once all the arrows have been fired or the spell's duration ends, the bow dissolves.

Focus: A miniature silver longbow, worth 25 gp.

Moonfire
Evocation [Light]
Level: Clr 3, Drd 3, Moon 3, Rgr 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell causes the weapon touched to burst into silvery flame. The fire does not harm most living beings, and gives off illumination in a 10-foot radiance. The weapon is treated as silver for purposes of damage reduction (instead of its normal material type), and deals +1d6 damage to lycanthropes, shadow creatures, and undead.

Moonglow
Evocation [Light]
Level: Clr 2, Drd 2, Moon 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Var. (see below)
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

A globe of moonlight springs into existence where the caster specifies in the spell's range. The caster can control the intensity of the orb's glow - from the equivalent of a crescent moon (5-foot radius, or a candle) to full moon (60-foot radius, about half the brightness of a daylight spell). Note that the "full moon" setting, while bright enough to cast shadows, is not enough to blind light-sensitive creatures like drow, though it is treated as true moonlight for creatures affected by it (including lycanthropes). The effect is immobile, but can be cast on a movable object. Moonglow taken into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping area of effect.

Moonglow counters or dispels any darkness spell of 2nd level or below, such as darkness, and is countered in turn by darkness spells of 3rd level or higher.

Silversteel
Transmutation
Level: Clr 4, Wiz 4
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: Object touched, up to 1 lb./level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Silversteel turns normal, nonmagical silver into a substance that has the durability, tensile strength, and high melting point of steel, yet carries silver's corrosion-resistant properties, high sheen, and the ability to damage lycanthropes and devils. Only one pound per level of silver can be affected, and it must form one whole object (though it can be melted down later and fasioned into one or more items). Silversteel has hardness 13 and 30 hit points per inch.

Material Component: A chunk of silver/steel alloy (5 gp).

True Form
Abjuration
Level: Clr 4, Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fort negates
Spell Resistance: Yes

This spell immediately and permanently reverses the effects of any transformation effects for one creature that has changed itself or been changed by another into another form via spell or supernatural ability (shapechange, polymorph, alter self, change form, wild shape, etc.), though it does not work on victims of divine curses or wishes. The target is instantly changed back to its normal form (though it can change again after that, if it has the ability to do so). Unwilling creatures and attended objects gain a Fort save to avoid being changed.

True Form, Mass
Abjuration
Level: Clr 8, Wiz 8
Range: 30 ft.
Target: 1 creature/level in a 30 ft. radius

As true form, except that this spell affects all creatures and objects in a 30-foot radius.

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