A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect - the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect). The person applying an oil is the effective caster, but the object is the target.

A potion's cost is equal to the spell level × the creator’s caster level × 50 gp. If the potion has a material component cost, it is added to the base cost. Table 1 gives sample prices for potions created at the default caster level for each spellcasting class.

Physical Description: A typical potion or oil consists of 3 ounces of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12.

Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory - for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.

Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil on an item of gear is a standard action that provokes attacks of opportunity. The potion or oil takes effect immediately. A successful attack (including grappling attacks) against the character forces a DC 15 Concentration check; if the character fails this check, she cannot drink the potion. An enemy can direct an attack of opportunity against the potion or oil container rather than the character; a successful attack can destroy the container.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils, but any corporeal creature (including undead) can.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. It takes a standard action to apply an oil to an unconscious creature.

Potion Descriptions

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).

Potion Base Prices (by Brewer’s Class)

Spell Level Clr, Drd, Sor, Wiz Brd Pal, Rgr*
0 25 gp 25 gp
1st 50 gp 100 gp 100 gp
2nd 300 gp 400 gp 400 gp
3rd 750 gp 1,050 gp 750 gp

*Caster level is half class level.

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