Specific Armor

Table 1: Specific Armors
Specific Armor Market Price
Mithril chain shirt 1,100 gp
Elven steel chainmail 1,350 gp
Dwarven steel plate 2,750 gp
Adamantine breastplate 5,200 gp
Rhino hide 5,815 gp
Dragonhide plate 7,500 gp
Mithril full plate of speed 16,800 gp
Banded mail of luck 17,190 gp
Plate armor of the deep 18,500 gp
Breastplate of command 27,400 gp
Celestial armor 31,400 gp
Demon armor 62,000 gp
Antimagic armor 65,000 gp
Bonemail 72,490 gp
Warlord's breastplate 80,200 gp
Dragonskin armor 183,260 gp
Armor of the abyssal horde 381,700 gp
Armor of the celestial battalion 414,325 gp
Shapeshifter's armor 726,265 gp


Specific Armors

The following specific suits of armor are usually preconstructed with exactly the qualities described here.

Adamantine Breastplate: This nonmagical breastplate is made of adamantine, giving its wearer damage reduction 3/-. The fortification property can also be added to adamantine armor for one plus of market value less than listed (+500 gp for light, +2 for moderate, or +4 for heavy).

No aura (nonmagical); Price 5,200 gp.

Antimagic Armor: This +3 full plate armor of invulnerability is crafted of adamantine (and thus has damage reduction 3/–). The armor provides a –5 penalty on dispel checks made against it or its wearer.

Overwhelming abjuration; CL 15th; antimagic field, stoneskin, limited wish or lesser miracle; Price 65,000 gp.

Armor of the Abyssal Horde: This +6 full plate armor's clawed gauntlets are effectively +4 keen weapons (1d10/19–20) that afflict the target as if she had been struck by an energy drain spell (2 Hit Dice drained per hit; DC 31 Fortitude negates). The armor drains two Hit Dice from any nonevil creature wearing it. These lost Hit Dice persist as long as the armor is worn and disappear when it is removed; they cannot be overcome in any way (including restoration spells) while the armor is worn.

Overwhelming necromancy [evil]; CL 25th; energy drain, creator must be evil; Price 381,700 gp.

Armor of the Celestial Battalion: This +7 chainmail is so fine and light that it can be worn under normal clothing without revealing its presence. It has a Dexterity penalty of -1 and a Concentration check penalty of -5. It is considered light armor (and has a max speed of x5), weighs 24 pounds, and allows the wearer to use fly on command (as the spell) three times per day. Furthermore, the wearer is at all times surrounded by a magic circle against evil effect (as the spell) which, if dispelled, can be created again as a free action.

Overwhelming transmutation [good]; CL 25th; fly, magic circle against evil, creator must be good; Price 414,325 gp.

Banded Mail of Luck: Ten 100-gp gems adorn this +3 banded mail. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. He must take whatever consequences come from the second roll. The wearer's player must decide whether to have the attack roll rerolled before damage is rolled.

Strong enchantment; CL 13th; limited wish; Price 17,190 gp.

Bonemail: This suit of +3 undead controlling chainmail is made from bones of all sizes wired together. In addition to its normal powers, the wearer can cast Shara's skeletal form once per day on command.

Strong necromancy; CL 13th; control undead, Shara's skeletal form; Price 72,490 gp.

Breastplate of Command: This finely crafted +2 breastplate radiates a powerful aura of magic. When worn, the armor bestows a dignified and commanding aura upon its owner. The wearer gains a +2 competence bonus on all Charisma checks, including turning checks and Charisma-based skill checks, and a +2 competence bonus to his Leadership score. Friendly troops within 360 feet of the user become braver than normal. Since the effect arises in great part from the distinctiveness of the armor, the wearer cannot hide or conceal herself in any way and still have the effect function.

Strong enchantment; CL 15th; mass charm monster; Price 27,400 gp.

Celestial Armor: This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a Dexterity penalty of -1 and a Concentration check penalty of -5. It is considered light armor (and has a max speed of x5), weighs 24 pounds, and allows the wearer to use fly on command (as the spell) once per day.

Faint transmutation [good]; CL 5th; fly, creator must be good; Price 31,400 gp.

Demon Armor: This +4 full plate is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. The wearer can make melee attacks with "claws" built into the armor's vambraces and gauntlets that deal 1d10 points of damage. The claws are treated as +1 weapons and, on a successful hit, afflict the target as if she had been struck by a contagion spell (CL 12, Fortitude DC 19 negates).

The armor drains 1 Hit Die from any nonevil creature wearing it. This drain persists as long as the armor is worn and disappears when the armor is removed. It cannot be overcome in any way (including restoration spells) while the armor is worn.

Strong necromancy [evil]; CL 16th; contagion, creator must be evil; Price 62,000 gp.

Dragonhide Plate: This suit of full plate is made of dragonhide, rather than metal, so druids can wear it. Due to size restrictions, dragonhide armor sized for Medium characters can be made only from red, gold, or silver hide; armor sized for Small characters can be of any color. Dragonhide armor can be enchanted with energy resistance of the same type as the dragon it came from for one less plus of market bonus cost (+500 gp for energy resistant, +2 for improved, or +4 for greater).

No aura (nonmagical); Price 7,500 gp.

Dragonskin Armor: This +5 full plate armor is crafted from the hide of a great wyrm dragon. At the wearer's command, the armor sprouts enormous dragon wings, allowing the wearer to fly at a speed of 90 feet (clumsy) for a total of 4 hours each day. The armor also grants resistance 30 to a specific type of energy, based on the color of dragon that supplied the armor. Roll d% on the following table to determine the color and resistance.


d% Color Breath
01–10 Black Acid
11–20 Blue Lightning
21–30 Brass Fire
31–40 Bronze Lightning
41–50 Copper Acid
51–60 Gold Fire
61–70 Green Acid
71–80 Red Fire
81–90 Silver Cold
91–100 White Cold

The wearer of the armor takes a –4 circumstance penalty on Diplomacy checks with dragons, but gains a +4 circumstance bonus on Intimidate checks against them.

Overwhelming abjuration and transmutation; CL 24th; protection from energy, shapechange; Price 183,260 gp.

Dwarven Plate: This full plate is made of dwarven steel. It is heavier than normal (60 pounds) and has a Dex penalty of -7 and a Concentration check penalty of -15. It grants DR 4/- and has 48 hit points.

No aura (nonmagical); Price 2,750 gp.

Elven Steel Chainmail: This extremely light chainmail is made of elven steel. It weighs 32 pounds, has a Dex penalty of -2, a Concentration check penalty of -5, and 23 hit points.

No aura (nonmagical); Price 1,350 gp.

Mithril Full Plate of Speed: As a free action, the wearer of this fine set of +1 mithril full plate can activate it, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds.

Max speed while wearing a suit of mithril full plate is x4; the armor has a Dex penalty of -3 and a Concentration check penalty of -7. It weighs 40 pounds and has 46 hit points.

Faint transmutation; CL 10th; haste; Price 16,800 gp.

Mithril Chain Shirt: This extremely light chain shirt is made of very fine mithril links. It weighs 20pounds, has a Dex penalty of -2, a Concentration check penalty of -2, and 18 hit points.
No aura (nonmagical); Price 1,100 gp.

Plate Armor of the Deep: This <i>+1 full plate</i> is decorated with a wave and fish motif. The wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks, and can breathe underwater and converse with any creature with a language that breathes water.
Moderate abjuration; CL 11th; freedom of movement, water breathing, tongues; Price 18,500 gp.

Rhino Hide: This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

Moderate transmutation; CL 9th; bull's strength; Price 5,815 gp.

Shapeshifter's Armor: This suit of +6 hide armor grants its full Armor Class bonus regardless of any form the wearer takes (with polymorph, shapechange, wild shape, or similar abilities).

Overwhelming transmutation; CL 21st; shapechange or wild shape ability; Price 726,265 gp.

Warlord's Breastplate: This +6 mithril breastplate has a Dex penalty of –2 and a Concentration check penalty of -5. It weighs 32 pounds and has 105 hit points.

This armor grants the wearer a +4 enhancement bonus to Charisma and allows him to attract and lead a number of followers as if he had the Leadership feat (though it doesn't allow him to attract a cohort). If he already has the Leadership feat, this armor has no cumulative effect on his followers.

Overwhelming transmutation; CL 21st; charm monster, eagle's splendor, sympathy; Price 80,200 gp.</p>


Table 2: Specific Shields

Specific Shield Market Price
Darkwood buckler 250 gp
Darkwood shield 307 gp
Mithril heavy shield 770 gp
Caster's shield 2,103 gp
Spined shield 6,570 gp
Lion's shield 9,170 gp
Absorbing shield 13,050 gp
Winged shield 14,557 gp
Bulwark of the great dragon 374,080 gp



Specific Shields

The following specific shields usually are preconstructed with exactly the qualities described here.

Absorbing Shield: This +1 heavy steel shield is flat black and seems to absorb light. Once per day, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack.

Strong transmutation; CL 11th; disintegrate; Price 13,050 gp.

Bulwark of the Great Dragon: This +6 heavy shield bears the image of a dragon's head. Three times per day, the bearer of the shield can command it to belch forth a breath weapon of the appropriate type. The range of this breath weapon is 80 feet (if a line) or 40 feet (if a cone). Regardless of the type, the breath weapon deals 20d6 points of damage. In addition, the shield provides the bearer with resistance 20 to the energy type that matches its breath weapon. To determine what type of dragon shield is found, roll d% and consult the following table:


d% Color Breath
01–10 Black Line of acid
11–20 Blue Line of lightning
21–30 Brass Line of fire
31–40 Bronze Line of lightning
41–50 Copper Line of acid
51–60 Gold Cone of fire
61–70 Green Cone of corrosive (acid) gas
71–80 Red Cone of fire
81–90 Silver Cone of cold
91–100 White Cone of cold

Overwhelming abjuration; CL 24th; protection from energy; Price 374,080 gp.

Caster's Shield: This +1 light wooden shield has a small leather strip on the back on which a spellcaster can scribe a single spell as on a scroll. A spell so scribed has only half the base raw material cost. Component costs remain the same. The strip cannot accommodate spells of higher than 3rd level and is reusable.

A random caster's shield has a 50% chance of having a single spell on it. The spell is divine (01–80 on d%) or arcane (81–100).

A caster's shield has a -2 Concentration check penalty.

Moderate abjuration; CL 6th; Price 2,103 gp (plus the value of the scroll spell if one is currently scribed).

Darkwood Buckler: This nonmagical light wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It weighs 4 pounds and has no Dex penalty.

No aura (nonmagical); Price 250 gp.

Darkwood Shield: This nonmagical heavy wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It weighs 8 pounds and has a -1 Dex penalty and a -2 Concentration check penalty.

No aura (nonmagical); Price 307 gp.

Lion's Shield: This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder.

Moderate conjuration; CL 10th; summon nature's ally IV; Price 9,170 gp.

Mithril Heavy Shield: This heavy shield is made of mithril and thus is much lighter than a standard steel shield. It weighs 9 pounds and has Dex and Concentration check penalties of -2 each.

No aura (nonmagical); Price 770 gp.

Spined Shield: This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day.

Moderate evocation; CL 6th; magic missile; Price 6,570 gp.

Winged Shield: This round heavy wooden shield has a +3 enhancement bonus. Small, feathered wings encircle it.

Once per day it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round.

Faint transmutation; CL 5th; fly; Price 14,557 gp.

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