Bone Weird

Bone Weird
Large Undead
Hit Dice: 12d12+14 (92 hp)
Initiative: +6
Speed: 30 ft.
Armor Class: 23 (-2 size, +2 Dex, +10 natural, +1 dodge), touch 11, flat-footed 20
Base Attack/Grapple: +6/+14
Attack: Bite +10 melee (2d6+6)
Full Attack: Bite +10 melee (2d6+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constrict, improved grab, lunge
Special Qualities: DR 10/bludgeoning, fast healing 2, undead traits
Saves: Fort +4, Ref +8, Will +9
Abilities: Str 22, Dex 15, Con -, Int 9, Wis 12, Cha 12
Skills: Intimidate +10, Perception +10, Stealth +11*
Feats: Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness
Environment: Any land and underground
Organization: Solitary
ECL: 9
Treasure: None
Alignment: Always neutral (evil)
Advancement: 13-24 HD (Large)

Bone weirds are undead creatures that resemble large snakes with oversized, dragon-like heads. They are about 15 feet long, though their entire length is never visible - they are always found in a huge pile of bones, from which they are formed and from which they gain their strength. They are surprisingly fast for their size and often catch unwary victims with their lunge attack.

Bone weirds are usually created via spell, though cases of spontaneous generation are not unheard of, given a large enough mass of bones and the presence of negative energy. Artificially-created bone weirds are typically used as guardians, but both they and natural bone weirds use the same tactics - they hide in the pile of bones until living beings (or intruders of any kind) come near, then lunge forth, gaining surprise. They are intelligent enough to understand simple commands in up to three languages (typically those spoken by creatures whose bones make up the pile).

Combat

Bone weirds often lie in wait in a pile of bones, hiding themselves until the time comes to strike.

Constrict (Ex): A bone weird deals 1d8+9 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, the bone weird must hit with its bite attack. It can them attempt to start a grapple without provoking an attack of opportunity. If it succeeds on the grapple check, it can constrict.

Lunge (Ex): Once per round as a full-round action, a bone weird can lunge at a target up to 10 feet away and make a bite attack.

Skills: Bone weirds have a +10 racial bonus to Stealth checks while hiding in a pile of bones.

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