Fine Vermin
Hit Dice: 1/2d8 (2 hp)
Initiative: +2
Speed: 5 ft.
Armor Class: 20 (+8 size, +2 Dex), touch 20, flat-footed 18
Base Attack/Grapple: +0/-13
Attack: Bite +11 melee (1 plus poison)
Full Attack: Bite +11 melee (1 plus poison)
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Vermin traits
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 1, Dex 15, Con 11, Int -, Wis 10, Cha 1
Skills: Stealth +4*
Environment: Any
Organization: Solitary, group (2-5) or swarm (6-20)
ECL: 1/10
Treasure: See below
Alignment: Always neutral

Goldbugs are beetles with flattened circular bodies and golden shells, the size and shape of a gold piece. It is commonly believed they were created by some mage to guard his gold, rather than evolved through natural selection; indeed, that is the only place they are found – on piles of money. These strange little vermin seem to subsist on nothing but gold dust (though they can, in a pinch, grind up gold coins or other items and consume them) – a single gold bug eats about 1 gp worth of dust a day. Another fact that supports the artificial creation theory is the virulence of their poison, far out of proportion to their size.

Goldbugs, though rare, are highly prized by those who know of them and can fetch upwards of 500 gp each on the open market.


Goldbugs are lazy by nature – as long as one has a source of food nearby, it will not move far, and will thus appear to be a normal gold coin. If disturbed, however, a goldbug lashes out with its poisonous bite.

Poison (Ex): Injury, strong neurotoxin, DC 17; onset 1d4+3 rounds, check 1d3 minutes; initial and secondary effect 1d8 Con damage.

Skills: A goldbug has a +4 racial bonus to Stealth checks when placed among coins of any type, or +8 among gold coins.

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