Ice Maiden

Ice Maiden
Medium Construct (Cold)
Hit Dice: 8d10+20 (60 hp)
Initiative: +1
Speed: 20 ft. (can't run)
Armor Class: 18 (+1 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +6/+9
Attack: Slam +9 melee (1d8+3)
Full Attack: Slam +9 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Hoar frost, ice touch
Special Qualities: Construct traits, DR 5/adamantine, resistance to cold 20
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 16, Dex 12, Con -, Int -, Wis 11, Cha 1
Skills:
Feats: Power AttackB
Environment: Any
Organization: Solitary
ECL: 4
Treasure: None
Alignment: Always neutral
Advancement: 9–16 HD (Medium); 17–24 HD (Large)

Ice maidens are constructs commonly used by frost giants, ice mages, and similar beings. They always take the form of beautiful women - blond-haired, blue-eyed human females with cool, almost cold, pale skin - and are implacable, emotionless killers.

Combat

Ice maidens usually use their slam attack in battle, relying on their cold aura and ice touch to numb foes, though they can also use simple weapons.

Hoar Frost (Su): Three times per day, an ice maiden can breath a cone of frost in a 30-foot cone; all in the cone who fail a DC 14 Reflex save take 5d6 points of cold damage. The save DC is Constitution-based.

Ice Touch (Su): At will, an ice maiden can freeze up to one pint per Hit Die of liquid simply by touching it or a container, if the container conducts cold (metal or glass, e.g., but not wood).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License