Lesser Mummy

Occasionally, those who die in the desert are mummified without the ceremony reserved for a normal mummy. Still, their bodies are animated by force of will and dark energy, creating a mummy-like creature. These undead are called lesser mummies, as they have many of the abilities of a normal mummy, but are not as powerful. Evil desert clerics have been known to deliberately create lesser mummies, either through spells or more mundane means, and use them along with regular mummies as temple/tomb guards.

Lesser mummies are recognizable by their dry, withered appearance, as all the moisture has been sucked from their bodies by the relentless desert sun. Very rarely, lesser mummies have been spawned in other climates where the air is very dry, like high mountains. In this case, Set's curse should be replaced with something more appropriate to their environment.

Creating a Lesser Mummy

"Lesser mummy" is an acquired template that can be added to any corporeal animal, humanoid, magical beast, or monstrous humanoid (referred to hereafter as the "base creature").

A lesser mummy uses all the base creature's statistics and special abilities except as noted here.

Size and Type: Size remains unchanged. Base creature's type changes to undead.

Hit Dice: Increase all current and future HD to d12s.

Speed: Same as the base creature.

Armor Class: The base creature's natural armor improves by +4.

Attack: A lesser mummy retains all the attacks of the base creature and also gains a slam attack if it didn't already have one. If the base creature can use weapons, the vampire retains this ability. A creature with natural weapons retains those natural weapons. A lesser mummy fighting without weapons uses either its slam attack or its primary natural weapon (if it has any). A lesser mummy armed with a weapon uses its slam or a weapon, as it desires.

Full Attack: A lesser mummy fighting without weapons uses either its slam attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other natural weapon as a natural secondary attack.

Damage: Lesser mummy have slam attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the mummy's size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.


Size Damage
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6

Special Attacks: A lesser mummy retains all the special attacks of the base creature and also gains those listed below.

Fear (Su): At the mere sight of a lesser mummy, the viewer must succeed on a Will save (DC 10 + Cha modifier) or be shaken for 2d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same lesser mummy's fear ability for 24 hours.

Set's Curse (Ex): Supernatural disease – slam, Fort save DC 15 + Cha modifier, 1 hour incubation time, 1d6 Con.

Lesser mummies inflict a form of mummy rot which is not quite as powerful, but every bit as deadly. Set's curse is a creeping affliction that robs the victim of the ability to retain moisture. At first, the victim's skin becomes dry and flaky; as the disease progresses, the skin peels off in large strips, hair falls out, and he must drink twice as much water as normal to avoid the effects of dehydration. A creature whose Con score is reduced to 0 is a dried-out husk that crumbles to dust with the slightest jostling; a resurrection spell is necessary to raise someone who has died from Set's curse.

As with mummy rot, a break enchantment or remove curse (DC 15 caster level check) must be cast before the disease can be cured.

Special Qualities: A lesser mummy retains all the special qualities of the base creature and those listed below.

Damage Reduction (Ex): A lesser mummy's body is tough, granting it DR 5/bludgeoning.

Vulnerability to Fire (Ex): A lesser mummy takes 50% more damage from fire-based attacks, even if it makes a successful save.

Abilities: Change from the base creature as follows: Str +6, Int -2, Cha +4. As undead creatures, lesser mummies have no Con score.

Skills: Lesser mummies gain a +4 racial bonus to Perception and Stealth checks in desert terrain only.

Feats: Toughness, assuming the base creature doesn't already have the feat.

Environment: Any desert

Organization: Solitary or hierarchy (1 mummy + 1d4 lesser mummies)

ECL: +2

Treasure: Standard

Alignment: Always evil (any)

Advancement: Same as the base creature

Sample Lesser Mummy
The following example uses a 3rd level human fighter as the base creature.

Lesser Mummy, human Ftr 3
Medium Undead
Hit Dice: 3d12+5 (24 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +4 natural, +2 armor), touch 12, flat-footed 16
Base Attack/Grapple: +3/+8
Attack: Slam +8 melee (1d6+5 plus Set's curse)
Full Attack: Slam +8 melee (1d6+5 plus Set's curse), or khopesh +4 melee (1d8+5/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fear aura, Set's curse
Special Qualities: DR 5/bludgeoning, darkvision, fire vulnerablility, undead traits
Saves: Fort +3, Ref +3, Will +3
Abilities: Str 19, Dex 13, Con -, Int 6, Wis 10, Cha 16
Skills: Climb +8, Intimidate +7, Perception +1
Feats: Iron Will, Power Attack, Toughness, Weapon Focus (khopesh)
Environment: Any desert
Organization: Solitary
ECL: 5
Treasure: Standard
Alignment: Neutral evil
Advancement: As character class.

Combat

Fear Aura (Su): The DC for the Will save against this mummy's fear aura is 13

Set's Curse (Su): The DC for the Fort save against this mummy's disease is 18.

Possessions: Leather armor, khopesh.

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