Living Steel Golem

Golem, Living Steel
Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative: +7
Speed: 30 ft.
Armor Class: 22 (-1 size, +3 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/Grapple: +7/+12
Attack: Slam +13 melee (2d8+9)
Damage: 2 slams +13 melee (2d8+9)
Space/Reach: 5 ft./10 ft.
Special Attacks:
Special Qualities: Change shape, construct traits, DR 10/adamantine, darkvision, immunity to magic, low-light vision, variable weapons
Saves: Fort +4, Ref +7, Will +4
Abilities: Str 19, Dex 16, Con -, Int -, Wis 11, Cha 1
Feats: Combat ReflexesB, Improved InitiativeB
Environment: Any
Organization: Solitary
ECL: 12
Treasure: Nil
Alignment: Always neutral
Advancement: 13-18 HD (Large); 19-33 HD (Huge)

  Living steel golems are very rare golems made from a fluid metal similar to, but not quite steel. They typically assume a faceless, humanoid form, though they can appear as almost anything, from a puddle to a door to a statue. They will always appear as a silvery metal object, though, and their mass (about 800 pounds) always stays constant, no matter the form. They are generally created to serve as assassins, guards, or to retrieve objects.


Living steel golems carry no weapons, for they can construct them from their own arms, striking with powerful blows for 2d8 damage each. They move with fluid grace, twisting around opponents' weapons to strike with their own. Living steel golems never speak; this, coupled with their uncanny knack for impersonating their foes in melee, gives them an unnerving aura.

Immunity to Magic (Ex): A living steel golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Any magical attack that deals at least 15 points of cold damage slows a living steel golem (as the spell) for 2d4 rounds, with no save.

A magical attack that deals at least 15 points of fire damage negates any slow effect on the golem.

A living steel golem is unaffected by rusting attacks.

Mutable Form (Ex): Since a living steel golem is made of liquid, it can compact its form much smaller than normal. It can pass through cracks or holes as small as 1 inch in diameter, or flow through a grate or portcullis. Moving through cracks or holes much smaller than the golem's size requires a full round (or possibly even longer, depending on the circumstances). It can also take on the appearance of its foe, though it can never be mistaken for a living being, as it retains its metallic sheen.

Variable Weapons (Ex): Because its form is mutable, a living steel golem can make any kind of weapon – bludgeoning, piercing, or slashing – as the situation warrants. No matter the type, however, it always deals 2d8 damage.


A living steel golem's body is sculpted from 800 pounds of high-grade steel smelted with 1,000 gp worth of rare tinctures and admixtures. Assembling the body requires a DC 20 Craft (armorsmithing) or DC 20 Craft (weaponsmithing) check; when the body is complete, polymorph any object must be cast on the body, changing it into a liquid form.

CL 14th; geas/quest, limited wish, polymorph any object, creator must be at least 14th level; Price 75,000 gp.

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