Minor Death

Minor Death
Medium Undead (Extraplanar)
Hit Dice: 22d12 (143 hp)
Initiative: +11
Speed: 60 ft.
Armor Class: 28 (+7 Dex, +7 natural, +4 deflection), touch 21, flat-footed 21
Base Attack/Grapple: +11/+15
Attacks: +6 keen ghost touch scythe +11 melee (2d8+10/19-20 x4)
Full Attack: +6 keen ghost touch scythe +11/+6 melee (2d8+10/19-20 x4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Final death, unavoidable strike
Special Qualities: Bound, DR 15/magic and blessed, duplication, fearsome aura, plane shift, undead traits, unnatural aura, unturnable
Saves: Fort +8, Ref +17, Will +16
Abilities: Str 18, Dex 24, Con -, Int 17, Wis 16, Cha 18
Skills: Intimidate +26, Jump +26, Perception +25, Search +25, Stealth +29
Feats: Blinding Speed, Combat Reflexes, Dodge, Improved Critical (scythe), Improved Initiative, Lightning
Reflexes, Run
Environment: Any
Organization: Solitary
ECL: 26
Treasure: None
Alignment: Always neutral evil
Advancement: 23-44 HD (Medium)

The dread minor death is a creature very rarely seen, as it only appears when someone is unfortunate enough to draw the skull card from a deck of many things, or when summoned using the harbinger of death spell. No one is quite sure where they come from - some say the Negative Energy Plane, while others contend that they hail from the realms of the God of Death.

A minor death resembles the archetypal Grim Reaper - a figure clad in a black cloak, hood pulled up to hide its face, scythe gripped in bony hands. It never speaks, but merely points at its chosen target before attacking.

Combat

Minor deaths always fight to the death, neither asking nor receiving quarter, using their +6 keen ghost touch sycthes. If a minor death kills its intended target, it vanishes back to its home plane with the creature's soul in tow, forever preventing that creature from being resurrected. If the minor death is somehow destroyed, it vanishes in a puff of black mist and the target is free.

Interestingly, no one has ever reported getting hold of a minor death's scythe, though many have tried; they cannot be disarmed, and the scythe vanishes when the creature is destroyed.

Bound (Su): A minor death, once summoned, is bound to its target - it cannot be fooled by illusions, polymorphing, shapechanging, or other spells, effects, or items than change the target's appearance, alignment, or aura. It can never be made to strike another being in the target's place. A minor death always knows how far and in which direction its target is, even if it is located on another plane.

Duplication (Su): If a minor death is ever struck by a creature other than its intended target, it instantly spawns a duplicate of itself, which becomes bound to the new attacker. This ability only occurs once for each given being per encounter; that is, if Herne were the victim of a minor death, and Tarus attacked it, he would gain his own minor death to fight; if either man destroyed his opponent and attacked the other, he would not cause another minor death to appear.

DR 15/magic and blessed (Su): Minor deaths have damage reduction 15, except when attacked with blessed magical weapons. A magical weapon that is not blessed bypasses only 5 points of the creature's DR, no matter what its enchantment is.

Fearsome Aura (Su): Minor deaths exude an aura of fear and power. Anyone facing a minor death must
make a Will save (DC 18) or suffer a -2 morale penalty to attack rolls and saves for 2d6 rounds.

Final Death (Su): Any creature killed by a minor death has its soul destroyed and cannot be raised by any means, even a wish, miracle, or legendary magics. This applies to creatures who are attacked by bound minor deaths only - someone who is killed by a duplicate can be raised normally.

Plane Shift (Sp): Three times per day, the minor death can plane shift in order to follow its prey.

Unavoidable Strike (Ex): Against its chosen target, a minor death never misses (the DM needs to roll an attack only to determine if the attack is a critical hit or not). This does not apply if the minor death spawns a duplicate to fight someone else – it makes attack rolls normally.

Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence and power of a minor death at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Unturnable (Ex): Minor deaths are immune to turning.

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