Scorpion Swarm

Swarm, Scorpion
Diminutive Vermin (Swarm)
Hit Dice: 6d8+6 (33 hp)
Initiative: +0
Speed: 20 ft.
Armor Class: 17 (+4 size, +1 Dex, +2 natural), touch 15, flat-footed 16
Base Attack/Grapple: +4/—
Attack: Swarm (2d6 poison)
Full Attack: Swarm (2d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, poison
Special Qualities: Immune to weapon damage, low-light vision, swarm traits, tremorsense 30 ft., vermin traits
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 1, Dex 10, Con 12, Int -, Wis 10, Cha 2
Skills: Perception +4*
Feats: Weapon FinesseB
Environment: Warm deserts
Organization: Solitary
ECL: 6
Treasure: None
Alignment: Always neutral
Advancement: 7-18 HD (Diminutive)

A scorpion swarm is a scuttling mass of poisonous scorpions.

Combat

A scorpion swarm seeks to surround and ovewhelm any living prey it encounters by stinging it to death. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a scorpion swarm in its space must succeed on a DC 15 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, moderate neurotoxin, DC 14; onset 2d4 rounds, check 1d6 minutes; initial and secondary effect 1d6 Con damage.

Skills: A scorpion swarm has a +4 racial bonus to Perception checks.

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