Spider Swarm

Swarm, Spider
Diminutive Vermin (Swarm)
Hit Dice: 7d8 (32 hp)
Initiative: +3
Speed: 20 ft., climb 20 ft.
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple: +5/+0
Attack: Swarm (2d6 plus poison)
Full Attack: Swarm (2d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, poison
Special Qualities: Immune to weapon damage, low-light vision, swarm traits, tremorsense 30 ft., vermin traits
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 2, Dex 18, Con 11, Int —, Wis 10, Cha 2
Skills: Climb +8*, Perception +4*, Stealth +4*
Feats: Weapon FinesseB
Environment: Any
Organization: Solitary, tangle (2-4 swarms) or colony (7-12 swarms)
ECL: 7
Treasure: None
Alignment: Always neutral
Advancement: None

A spider swarm is a scuttling mass of poisonous spiders.

Combat

A spider swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, mild incapacitating, DC 13; onset 2d6 rounds, check 2d4 minutes; initial and secondary effect 1d6 Str.

Skills: A spider swarm has a +4 racial bonus on Perception and Stealth checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.

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