Elves are creatures of nature and magic, descendants of the fey. Some suggest (though not where elves can hear) that they are actually the product relations between fey and another race, like humans. They are among the most proficient of the races with magic in all its forms, and have an endless fascination for anything magical.

Elves have a caste-based society. Their god-king rules over all with an unbending will; below him are the priests and mages, who administer his edicts, and the nobles, then the warrior caste, merchants and craftsmen, common laborers, and finally slaves. It is difficult, though not impossible, to improve one's caste standing, and quite easy to lower it. Elves always look down on those of lower standing (to them, anyone that is not elven is always lower). Very few noble elves even deign to speak to non-elves, considering them little better than mindless animals.

Elves are among the most varied of the races, behind humans; there are numerous subraces living in various other parts of the world - wild elves in the tropical jungles, sea elves in the oceans, and even dark elves in the depths of the earth.

Personality: Elves' long lifespans makes them tend to look down on other races (especially humans) as impetuous and quick to act. They take the long view; spending several years or even decades to achieve a goal is not unknown to them. Their fey ancestry gives them a degree of arrogance which is more pronounced in those who have little contact with other races.

Physical Description: Elves stand 5 to 5 1/2 feet tall, with slender builds and fine features; elven men and women are about the same size. Their skin tone ranges from a golden hue to dark bronze; hair color ranges from platinum blond to deep golden yellow, light brown, or even (rarely) reddish blond. Eye color runs the gamut from pale blue to deep violet, with the occasional set of golden brown appearing here and there.

Table 1: Height and Weight by Gender

Gender Base Ht. Ht. Mod Base Wt. Wt. Mod
Male 4' 10" +2d6 85 lb. ×(1d4) lb.
Female 4' 8" +2d6 80 lb. ×(1d4) lb.

Elves do not sleep; instead they enter a state of deep meditation for 4 hours wherein they reflect on the experiences of the day. This meditation serves the same purpose as sleep for other races.

Relations: Elves treat all other races as being fit for little other than slave labor. They value dwarven-crafted items - though few will actually admit it - and have a healthy respect for gnolls' fighting prowess.

Alignment: Elves are primarily lawful in nature, with a tendency toward evil; they are an oppressive society predicated on rule by the strongest.

Lands: Elves reside in the dry desert lands, where they use their magic (and slave power) to raise mighty edifices from the ground or carve them from the faces of cliffs.

Religion: Elves revere their own gods; some of the less civilized elven tribes also pay homage to nature spirits or older gods.

Language: Elves speak Elven, a flowing language that sounds like music to nonnative speakers.

Names: Elven names have lots of "ah" and "eh" sounds, interspersed with soft consonants (B, F, N) and hard stops (K, Q, T). They seldom have surnames, instead identifying themselves by their caste title (Warrior Akana), their god (Kaphiri of Set), or a specific ability to which they can lay claim (Ialu of the Burning Sands, for example, is probably a mage who specializes in fire magics).

Male Names: Baraka, Ialu, Kaphiri, Moswen

Female Names: Akana, Khafra, Nafre, Zalika

Adventurers: Elven adventurers are rare, often those who have turned their backs on their society, or have been exiled for some reason. Among the elves, clerics, druids, and wizards are fairly common and regarded with something close to fear and awe; despite their fey ancestry, bards and sorcerers are nearly unheard of (most scholars believe sorcerous ability has been mostly bred out over the millenia, and clerics are the main lorekeepers). Fighters, paladins, and rangers are all members of the warrior caste, but elves never become barbarians - they view that fighting style as one step up from complete savagery. Rogues are common, though they generally don't advertise their existence (thieving is harshly punished). Elves on the whole have no experience with martial arts, and thus are not monks, though exiles may learn new fighting styles from those they meet in their travels.

Table 2: Starting Age

Adulthood Barbarian,
Rogue, Sorcerer
Bard, Fighter
Paladin, Ranger
Cleric, Druid
Monk, Wizard
110 years +4d6 +6d6 +10d6

Racial Traits

- Medium size

Automatic Languages: Common and Elven.

Racial Abilities

Keen Senses (Ex): Elves gain a +1 racial bonus to Perception and Search checks. At 5th level, and every five levels thereafter, the bonus increases by +1.

Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Resist Enchantments (Ex): Elves are immune to magic sleep effects and have a +2 racial bonus to saves against enchantment spells or effects.

At 10th level, and every ten levels thereafter, the bonus increases by +1.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longbow (including composite longbow), longsword, rapier, and shortbow (including composite shortbow) as bonus feats.

Weapon Focus (Ex): At 5th level, an elf gains Weapon Focus as a bonus feat for one of the following weapons: composite longbow, composite shortbow, longbow, longsword, rapier, shortbow, or short sword.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License