Appraise (Int)
Use this skill to assess the worth of valuable items found as loot or for sale from a merchant.
Check: The DC for an Appraise check depends on the value of the item, as noted on the table below.
| Item Value | DC |
|---|---|
| 0 gp–50 gp | 5 |
| 51-100 gp | 10 |
| 101 gp–500 gp | 15 |
| 501 gp–1,000 gp | 20 |
| 1,001 gp–5,000 gp | 25 |
| 5,001 gp–10,000 gp | 30 |
| 10,001 gp+ | 351 |
1 For each additional 10,000 gp of the item's value, increase the DC by +5.
If the check is successful, the PC estimates the value correctly (to within 5% of true value); failure means he is off by 10% per point by which he missed the check (the estimate can be either high or low).
The character can also determine if an item is a forgery (see the Craft skill for more details). The DC increases by +1 per 5 points by which the crafter's check exceeds the DC.
A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant’s scale grants a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals. These bonuses stack.
Action: Appraising an item takes 1 round. Items of greater complexity or value (a crown set with many jewels) could take 1 minute or longer.
Try Again: No. The PC cannot try again on the same object, regardless of success.
Special: A dwarf gets a +2 racial bonus on Appraise checks that are related to stone or metal items because dwarves are familiar with those types of valuables.
The master of a raven familiar gains a +3 bonus on Appraise checks.
Untrained: For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).





