Appraise (Int)

Use this skill to assess the worth of valuable items found as loot or for sale from a merchant.

Check: The DC for an Appraise check depends on the value of the item, as noted on the table below.

Item Value DC
0 gp–50 gp 5
51-100 gp 8
101 gp–500 gp 11
501 gp–1,000 gp 14
1,001 gp–5,000 gp 17
5,001 gp–10,000 gp 20
10,001 gp+ 231

1 For each additional 10,000 gp of the item's value, increase the DC by +3.

If the check is successful, the PC estimates the value correctly (to within 5% of true value); failure means he is off by 10% per point by which he missed the check (the estimate can be either high or low).

The character can also determine if an item is a forgery (see the Craft skill for more details). The DC increases by +1 per 5 points by which the crafter's check exceeds the DC.

A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant's scale grants a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals. These bonuses stack.

Action: Appraising an item takes 1 round. Items of greater complexity or value (a crown set with many jewels) could take 1 minute or longer.

Try Again: No. The PC cannot try again on the same object, regardless of success.

Special: A dwarf gets a +2 racial bonus on Appraise checks that are related to stone or metal items because dwarves are familiar with those types of valuables.

The master of a raven familiar gains a +3 bonus on Appraise checks.

Untrained: For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%) of the actual value.

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