Disguise

Disguise (Cha)

The PC can change his own or another person's appearance, or can make himself look like someone else.

Check: The PC's Disguise check result determines how good the disguise is, and it is opposed by others’ Perception check results. If the PC doesn't draw any attention to himself, others do not get to make Perception checks. If he comes to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Perception checks.

The PC gets only one Disguise check per use of the skill, even if several people are making Perception checks against it. The Disguise check is made secretly, so that the PC can’t be sure how good the result is. The effectiveness of his disguise depends in part on how much he's attempting to change his appearance.

Disguise Modifier
Minor details only +5
Disguised as different gender1 -2
Disguised as different race1 -2
Disguised as different age category1 -22
Change height and/or weight 11% to 25% -253
Change height and/or weight 26% to 50% -503

1 These modifiers are cumulative; use any that apply.

2 Per step of difference between the PC's actual age category and his disguised age category. The steps are: Young (younger than Adulthood), Adulthood, Middle Age, Old, and Venerable.

3 Can be negated by any effect that duplicates a height and/or weight change of this degree.

If the character is impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious, so opposed checks are always called for.

Familiarity Viewer’s Bonus
Recognizes on sight +4
Friends or associates +6
Close friends +8
Intimate +10

Usually, an individual makes a Perception check to see through the disguise immediately upon meeting the PC and each hour thereafter. If the PC casually meets many different creatures, each for a short time, check once per day or hour, using an average Perception modifier for the group.

Action: Creating a disguise requires 1d3×10 minutes of work.

Try Again: Yes. The PC can try to redo a failed disguise, but once others know that a disguise was attempted, they’ll be more suspicious.

Special: Magic that alters the form, like alter self, disguise self, polymorph, or shapechange, grants a +10 bonus on Disguise checks (see the individual spell descriptions). The PC must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.

The character must make a Disguise check when he casts a simulacrum spell to determine how good the likeness is.

A disguise kit grants a +2 circumstance bonus to Disguise checks.

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