Knowledge (dungeoneering)

Knowledge (dungeoneering) covers all natural areas belowground - caves, caverns, and the Underdark – and some of the odder creatures that reside there.



Aberrations

The PC can identify an aberration on sight with a DC 15 check. On a check of DC 10 + ECL, he can recall some useful bit of information about the creature – intelligence, diet, abilities, etc.; for every 5 points over the DC, he can recall another piece of useful information.

Caves and Caverns

The PC has studied caves and caverns, and often spends a good time underground spelunking (exploring caves).

On a DC 10 check, he can identify a potentially dangerous area – unstable floor/ceiling, the lair of a monster, etc.

On a DC 15 check, he can estimate the size of a cavern from the echoes of sound, to within 10 feet. This works only for spaces up to 100 feet in radius – larger than that, and the sound waves become too attenuated to accurately guess size.

Fungi and Oozes

The PC has studied various slimes, molds, and fungi, and is intimately familiar with their abilities and habits.

The PC can identify a sentient fungus creature (shrieker, phantom fungus, violet fungus, etc.) or ooze on sight with a DC 5 + ECL check. On a check of DC 10 + ECL, he can recall some useful bit of information about the creature – intelligence, diet, abilities, etc.; for every 5 points over the DC, he can recall another piece of useful information.

On a DC 10+ check, the PC can identify normal fungi (to include green slime and yellow and brown mold) and can tell whether or not they are safe to eat, and what other properties they have, if any. The DC increases according to the relative rarity of the fungus, slime, or mold in question – yellow and brown mold are around DC 15, and flux slime is around DC 30.

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