Knowledge (nature)

Knowledge (nature) covers all things related to nature and the wilderness - animals, fey, giants, monstrous humanoids, plants, vermin, etc. The PC can specialize in a specific creature type listed above, in the study of plants (botany), or in a terrain type – mountains, forest, jungle, plains, tundra, aquatic, etc.

Creatures

This covers all creatures listed above (except plant creatures – see below). The PC can identify a creature of the given type on sight with a DC 10 check. On a check of DC 10 + HD, he can recall some useful bit of information about the creature – intelligence, diet, abilities, etc.; for every 5 points over the DC, he can recall another piece of useful information.

Plants

The PC can identify most plants by sight on a DC 7 check (the DC increases for uncommon or rare specimens). On a check of DC 10+, he can recall the plant's properties, if any, and any uses to which it can be put.

The PC can identify plant creatures on a DC 12 check; on a check of DC 10 + ECL, he can recall some useful bit of information about the plant creature – intelligence, diet, abilities, etc.; for every 5 points over the DC, he can recall another piece of useful information.

Terrain

The PC has a great store of knowledge about one terrain type. All Knowledge (nature) checks pertaining to that terrain type – plants and animals that can be found there, normal weather patterns, etc. – gain the specialization bonus.

On a DC 10 check, the PC can tell whether or not a creature or plant is native to the area; likewise with weather patterns.

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