Ride

Ride (Dex)

The PC is skilled at riding.

Check: Typical riding actions don't require checks. The PC can saddle, mount, ride, and dismount from a mount without a problem.

The following tasks do require checks.


Task DC Task DC
Guide with knees 5 Spur mount 15
Stay in saddle 5 Control mount in battle 20
Fight with warhorse 10 Fast mount or dismount 201
Cover 15 Stand on mount 30
Soft fall 15 Unconscious control 40
Leap 15 Attack from cover 50

1 Armor check penalty applies.

Guide with Knees: The PC can react instantly to guide his mount with his knees so that he can use both hands in combat. Make his Ride check at the start of his turn. If he fails, he can use only one hand this round (he needs the other to control the mount).

Stay in Saddle: The PC can react instantly to try to avoid falling when his mount rears or bolts unexpectedly or when he takes damage. This usage does not take an action.

Fight with Warhorse: If the PC directs his war-trained mount to attack in battle, he can still make his own attack(s) normally. This usage is a free action.

Cover: The PC can drop down and hang alongside his mount, using it as cover. He can't attack or cast spells while using his mount as cover. If he fails his Ride check, he doesn't get the cover benefit. This usage does not take an action.

Soft Fall: The PC can react instantly to try to take no damage when he falls off a mount - when it is killed or falls, for example. If he fails his Ride check, he takes 1d6 points of damage. This usage does not take an action.

Leap: The PC can get his mount to leap obstacles as part of its movement. Use the PC's Ride modifier or the mount's Jump modifier, whichever is lower, to see how far the mount can jump. If the PC fails his Ride check, he falls off the mount when it leaps and takes the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount's movement.

Spur Mount: The PC can spur his mount to greater speed with a move action. A successful Ride check increases the mount's speed by 10 feet for 1 round but deals 1 point of nonlethal damage to the creature. He can use this ability every round, but each consecutive round of additional speed deals twice as much damage to the mount as the previous round (2 points, 4 points, 8 points, and so on).

Control Mount in Battle: As a move action, the PC can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If he fails the Ride check, he can do nothing else in that round. PCs do not need to roll for warhorses or warponies.

Fast Mount or Dismount: The PC can attempt to mount or dismount from a mount of up to one size category larger than himself as a free action, provided that he still has a move action available that round. If he fails the Ride check, mounting or dismounting is a move action. The PC can't use fast mount or dismount on a mount more than one size category larger than yourself.

Stand on Mount: This allows the character to stand on his or her mount's back even during movement or combat. The character takes no penalties to actions while doing so.

Unconscious Control: As a free action, the PC can attempt to control a light horse, pony, or heavy horse while in combat. If he fails, controlling the mount requires a move action. PCs do not need to roll for warhorses or warponies.

Attack from Cover: The PC can drop down and hang alongside his mount, using it as cover. He can attack and cast spells while using his mount as cover without penalty. If the check fails, he doesn't get the cover benefit.

Action: Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.

Special: Riding bareback, or attempting to ride a creature that is ill-suited as a mount, incurs a -5 penalty on Ride checks (these penalties stack – attempting to ride bareback on a creature ill-suited as a mount is a -10 penalty).

A military saddle grants a +2 circumstance bonus on Ride checks related to staying in the saddle.

The Ride skill is a prerequisite for the feats Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, and Trample.

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