Survival

Survival (Wis)

Use this skill to get by in the wilds, to avoid natural hazards, or to track creatures.

Check: The character can keep himself and others safe and fed in the wild. The table below gives the DCs for various tasks that require Survival checks.

Survival does not allow the character to follow difficult tracks unless he is a ranger or has the Track feat (see the Restriction section below).

Task DC
Get along in the wild. Move up to one-half overland speed while hunting and foraging (no food or water supplies needed). The character can provide food and water for one other person for every 2 points by which his check result exceeds 10. 10
Gain a +2 bonus on all Fort saves against severe weather while moving up to one-half overland speed, or gain a +4 bonus if the character remains stationary. The character can grant the same bonus to one other person for every 5 points by which his Survival check result exceeds 15. 15
Keep from getting lost or avoid natural hazards, such as quicksand. 15
Predict the weather up to 24 hours in advance. For every 5 points by which his Survival check result exceeds 15, the character can predict the weather for one additional day in advance. 15
Identify race/kind of creature(s) by tracks.1 20
Follow tracks (see the Track feat). Varies
Get along in the wild while moving at full speed. The character can provide food and water for one other person for every 2 points by which the check result exceeds 30. 30
Automatically succeed on all Fort saves against severe weather. The character can extend this benefit to one other person for every 2 points by which the check result exceeds 35. 35
Ignore overland movement penalties of terrain. The character and his or her mount can move at full overland speed regardless of terrain. The character can extend this benefit to one other character for every 5 points by which the check result exceeds 50. 50

1 Requires the Track feat. The DM can adjust the DC for rarer creatures or for tracks that are partially obscured/damaged/wiped out.

Wherever the character is, he can determine the direction to a location on the same plane.


Familiarity w/Location DC
Very familiar 40
Studied carefully 60
Seen casually 80
Viewed once 100
Description only 120

With a successful check, the character knows the direction to the desired location. This merely points him in the right direction; it doesn't provide him with information on how to get there, nor does it take into account any obstacles in the path.

Very Familiar: The character has been very often and he feels at home there.

Studied Carefully: The character knows the place well, either because he has been there often or has used other means to study it.

Seen Casually: The character has viewed the place more than once, but he has not studied it.

Viewed Once: The character has seen the place once, possibly using magic.

Description Only: The character knows the place's location and appearance only through someone else's description.

Action: Varies. A single Survival check can represent activity over the course of hours or a full day. A Survival check made to find tracks is at least a full-round action, and it can take even longer.

Try Again: Varies. For getting along in the wild or for gaining the Fortitude save bonus noted in the table above, the character make a Survival check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, the character make a Survival check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed. For finding tracks, the character can retry a failed check after 1 hour (outdoors) or 10 minutes(indoors) of searching.

Restriction: While anyone can use Survival to find tracks (regardless of the DC), or to follow tracks when the DC for the task is 10 or lower, only a ranger or a character with the Track feat can use Survival to follow tracks when the task has a higher DC.

Special: A character with 5 or more ranks in Survival can automatically determine where true north lies in relation to himself.

A ranger gains a bonus on Survival checks when using this skill to find or follow the tracks of a favored enemy.

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