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Acrobatics (Dex; Armor Check Penalty)
Acrobatics covers several related skills – balancing on narrow or slick surfaces, contortion, and tumbling. Each is described below.
Balance
The PC can...
The Combat Round
Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action.
Each round's activity...
Table 1: Adventuring Gear
Adventuring Gear
Cost
Weight
Backpack (empty)
2 gp
2 lb.1
Barrel (empty)
2 gp
30 lb.
Basket (empty)
4 sp
1 lb.
Bedroll
1 sp
5 lb.1
Bell
1...
Aerial combat is much different from ground-based combat. For one thing, falling or being knocked from one's mount means a long fall to the ground, usually resulting in death. For another,...
A creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil,...
Alita is the daughter of a noble human soldier and an elven woman. They loved each other, but her mother's people disapproved of the match, going so far as to turn their backs on her, so she went...
Anaya Stormborn gained her unusual name from the fact that she was found after - and is suspected to have been born during - a particularly violent summer thunderstorm. A pair of druids in the...
Appraise (Int)
Use this skill to assess the worth of valuable items found as loot or for sale from a merchant.
Check: The DC for an Appraise check depends on the value of the item, as noted on...
Elves are well-known as a race who has mastered both archery and magic, so a discipline combining the best parts of both is a natural outgrowth of those masteries. Arcane Archers are fairly common...
Bards, sorcerers, and wizards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results.
Preparing Wizard Spells
A wizard’s level limits the...
Arcane Tricksters are those who have combined their knowledge of the arcane arts with their thieving abilities. They are valued by of thieves' guilds, as they can get into many places that would...
I got this idea from some random thread awhile back. The poster was talking about how reducing speed based on the armor you're wearing was stupid and totally illogical - you can actually move...
Armor Qualities
To wear heavier armor effectively, a character can select the Armor Proficiency feats, but most classes are automatically proficient with the armors that work best for them.
Armor...
Magic armor bonuses are enhancement bonuses and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is at least standard craftsmanship, and...
In every society, there are those who commit murder for money. They are Assassins. They stalk and kill for compensation or personal reasons, and their techniques are as varied as their targets....
Barbarians are warriors who have learned their skills in the wilds, where the punishment for weakness is death (either a slow one from wounds or starvation, or a quick one at the hands or claws of...
Table 1: The Bard
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+16/+11/+6/+1
+8
+12
+12
Bardic...
Adventures: Bards are commonly afflicted with wanderlust. They travel the world seeking new tales, new songs, or new routines, either from other bards, lost works, or just being inspired. Many...
Black Oak
Huge Undead
Hit Dice: 12d12+14 (92 hp)
Initiative: -1
Speed: 5 ft.
Armor Class: 19 (-2 size, -1 Dex, +12 natural), touch 8, flat-footed 18
Attack: Slam +15 melee (2d6+9)
Full Attack: 2...
Golem, Bloodstone
Large Construct
Hit Dice: 15d10+30 (112 hp)
Initiative: -1
Speed: 20 ft. (can't run)
Armor Class: 25 (-1 size, -1 Dex, +17 natural), touch 8, flat-footed 26
Base Attack/Grapple:...
Bloodwraith
Medium Undead (Incorporeal)
Hit Dice: 6d12 (39 hp)
Initiative: +7
Speed: Fly 60 ft. (good)
Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13
Base Attack/Grapple:...
Bluff (Cha)
The PC is adept at fast-talking, lies, and falsehoods.
Check: Bluffing is similar to persuasion, and uses the persuasion rules from the Speechcraft system. While persuasion generally...
Bone Juggernaut
Gargantuan Construct
Hit Dice: 30d10+60 (225 hp)
Initiative: +0
Speed: 50 ft.
Armor Class: 36 (-4 size, +30 natural), touch 8, flat-footed 28
Base Attack/Grapple: +22/+39
Attack:...
Bone Weird
Large Undead
Hit Dice: 12d12+14 (92 hp)
Initiative: +6
Speed: 30 ft.
Armor Class: 23 (-2 size, +2 Dex, +10 natural, +1 dodge), touch 11, flat-footed 20
Base Attack/Grapple:...
Caladaar discovered his magical talent early on in life and helped to pioneer the study of shadow magic. He was one of the first Walkers in Shadows and helped found the order that exists to this...
Items have encumbrance units (EU). An encumbrance unit is the item's weight times its size modifier times its density modifier. Items that are especially bulky or dense can have their size or...
Angels and other good-aligned outsiders are a bit more discriminating than their counterparts when it comes to interbreeding with mortals, but it does happen. Often, divine beings are the ones who...
This readme provides a rough overview of the changes in Project Phoenix. It does not cover every little detail – if you want that, you'll have to look for yourself. The changes are divided by...
There are those with sorcerous talent who don’t claim any special heritage, bloodline, or genes – they simply manifested the talent at random. This heritage is, perhaps, the closest to the...
Chonash's history is obscure; even he claims to have forgotten where (or when) he was born, or if he has any family (though given his age, this is unlikely). It is known that he has lived in the...
The dream of summoning celestials, fiends, or elementals is one that almost every apprentice holds at one point or another. Many go on to other pursuits, while some eventually learn to...
This section covers all the base and prestige classes available in Project Phoenix. All the revised classes also have discussion sections, where I talk about the changes I made and why. The...
General
My primary aim for revising the classes was to make them a) interesting; b) viable at all levels; and c) fun to play. I envisioned what each class' archetype, or role was, and developed...
Clerics are the earthly representatives of the gods. They provide services to the faithful in the form of prayers, healing, and even kind words, pass on the word of their god to those who wish to...
Table 1: The Cleric
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+16/+11/+6/+1
+12
+8
+12
22nd
+16/+11/+6/+1
+13
+9
+13
23rd
+17/+12/+7/+2
+13
+9
+13
Bonus...
Climb (Str; Armor Check Penalty)
The PC is skilled in scaling cliffs, trees, or other obstacles.
Check: With a successful Climb check, the character can advance up, down, or across a slope, a...
Cloud Dancers are a mix of martial artist, acrobat, and performer, often with a dash of swashbuckler thrown in for good measure. They seldom remain in one place in combat, dancing here, jumping...
Cohorts are boon companions, friends, and advisors. They often serve as seconds-in-command, lieutenants, etc. – someone who either carries out the PC's directives or delegates followers to do...
How Combat Works
Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:
Each combatant starts out flat-footed. Once a combatant acts, he or she is...
Combat is a large part of D&D (some would say the largest part). When I did up my flowchart for Project Phoenix, the combat system ended up at the very bottom - all other systems and rules fed...
Table 1: Attack Roll Modifiers
Attacker is…
Melee
Ranged
Dazzled
-1
-1
Entangled
-21
-21
Flanking defender
+2
—
Invisible
+22
+22
On higher ground
+1
+0
Prone
-4
-3
Shaken or...
Concentration (Con)
Use this skill to focus on a task.
Check: The character must make a Concentration check whenever he might potentially be distracted (by taking damage, by harsh weather, and so...
If more than one condition affects a character, apply them all. If certain effects can’t combine, apply the most severe effect.
Ability Damaged: The character has temporarily lost 1 or more...
Want to drop me a message? moc.oohay|enamtsim#em liam-E.
Craft (Int)
Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. A character could have several Craft skills, each with its own ranks, each purchased as a...
This system came about as a result of my wish to apply the variant crafting system to magic items. I thought the idea of automatically making magic items with no chance of failure was just silly,...
Craft (Artificing) [Int, Trained only]
Use this skill for making, repairing, and recharging magic items.
Check:
Making a Magic Item:
Crafting a magic item is similar...
Monster creation is a fairly simple process - usually, it's nothing more than plugging a series of numbers into a template, adding a few random abilities, then coming with a name and a reason for...
To create magic items, spellcasters use the Craft (artificing) skill (or Craft [alchemy] for potions). They invest time and money in an item's creation.
Note that all items have prerequisites in...
While the vast majority of the work here is my own, I did have some help on certain aspects from various people. I like to give credit where credit is due, so thanks to all of the people listed...
Crimson Harvester
Small Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +3
Speed: 30 ft., climb 20 ft.
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple:...
Cursed items are magic items with some sort of potentially negative impact. Sometimes they're directly bad for the user; sometimes they're just inconvenient. Occasionally they mix bad with good,...
Dark Guardians serve as bodyguards, enforcers, and sometime hit men for various high-level members of the Guild of Shadows. They are often chosen from the ranks of those with little or no...
Dark Harlequins are those who have turned to dark forces for their powers; some have even made pacts with evil extraplanar beings (demons, devils, etc.) in exchange for power. A rare few have...
Dark Heretics are priests of the church who once were devoted followers, but were lured away from the path of faith by outside forces (fiendish seduction, a power from another plane, or an evil...
Darkweaver
Large Outsider (Extraplanar, Shadow)
Hit Dice: 6d8+12 (39 hp)
Initiative: +4
Speed: 40 ft., climb 30 ft.
Armor Class: 16 (-1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Base...
Hit points measure how hard a character or creature is to kill. No matter how many hit points a charcter loses, he isn’t hindered in any way until his hit points drop to 0 or lower.
Loss of...
Decipher Script (Int; Trained Only)
The PC can read languages and decipher codes.
Check: The Decipher Script doesn't work like other skills. Instead of buying ranks in Decipher Script, the...
The Material Plane
The Material Plane is the center of most cosmologies and defines what is considered normal. It has the following traits:
Normal gravity.
Normal Time
Alterable morphic.
No...
Welcome to Design and Development. This is the "behind the scenes" area of the site - backstage, the utility tunnels, root access… I think you get the point. Anyway, this is where all the design...
I want to do 3.75
Am I serious? Sure. Am I crazy? Most likely. Do you care? Probably not, but if you do, read on.
I've always had an urge to tinker with game mechanics - creating, tweaking,...
Magic Items, Pt II - Everything Else
I just finished the magic items (phew). There's not a whole lot to say concerning everything besides weapons and armor. I did forget to talk about armor in...
"I want to play a rakshasa fighter/rogue/wizard/Assassin!"
(No, I haven't actually heard that said, thank god - I made it up.)
As I said, I've been working on a fix for multiclassing, and I...
"Ugh, I don't feel so good…"
Poisons and diseases. If ever there were a "This is a really cool idea that utterly fails in practice" rule, these two would be near the top of the list. They work...
"Rawr! I'm a monster!"
I've been working on the monsters for about a month now, stealing time where I can. I'm currently bogged down in the dragons section, but I've got enough for another entry...
"Dragon!!"
Dragons have always been one of the iconic monsters of D&D (little surprise, since they're named in the title), and they've always been one of the most powerful creatures in the...
The Phoenix Has Landed
Today is a red-letter day. It's the culmination of 9 months of work, and a huge milestone for me - the day I release the alpha version of my new system to the public. Sure,...
"What… is… it? It's it!"
(That's a reference to Faith No More's song "Epic", in case you didn't know.)
I started working on the epic material last weekend, and I've finally found the time to...
Legendary Classes
When I started working on the legendary classes, I thought it would they would end up as little better than the existing epic progressions - scaling existing abilities and...
"Rawr! I'm an EPIC monster!"
After hanging out on Upper Krust's forum for a bit, I got the urge to do some epic game design. The only thing I had left to do was the monsters, so I said "Why not?"...
The Sting of Battle
Combat is one of the largest and most pervasive subsystems in D&D; everything eventually feeds into it. When you get right down to it, D&D is little more than "kill...
Starting at the Beginning
That's always the best place to begin, isn't it? For me, it was with the skill system. Like I said in the last entry, I got bored and started messing with the skills;...
Classes
While I was working on skills, I decided to take a look at the sorcerer, that sadly underpowered and oft-neglected redheaded stepchild of the class pantheon. Now, don't get me wrong –...
Races and Setting
While working on the races, I realized that we really needed some background for them. Specifically, they need some justification for being the way they were. Gnomes really...
"We're going back… to the future!"
Way back in my first DD entry, I talked a little bit about backwards compatibility. Now that I've had some time to work on things and see how they're turning...
Dr. Spock Eats a Hindu Hamburger
Or, "Logic vs. the Sacred Cow"
(Disclaimer: The title is not intended as a slight against Hinduism - or any other religion - it's just a catchy title I came up...
Rituals
In my last entry, I made reference to rituals. I've also said that I will not be going as far as 4E did. I haven't lied, nor have I changed my mind. A couple years ago, I came up with...
Back to the Future, Pt. II
I should be writing about (and working on) magic items at this point, but a couple factors have served to delay that: primarily the fact that it's been 100+ degrees...
Magic Items, Pt I - Weapons and Armor
Ah, magic items. The favorite part of any player's D&D game - when you get to see what new and exciting things the DM's decided to hand you.
Some of you...
Mechanical Traps: Simply select the elements you want the trap to have and add up the adjustments to the trap's Challenge Rating that those elements require (see Table 1) to arrive at the trap's...
Diplomacy (Cha)
This skill enables the PC to influence others, swaying their opinion of him and his friends or changing the way they think of someone/something else.
Check: The PC can change the...
Disable Device (Int; Trained Only)
The PC is skilled at manipulating, disassembling, and sabotaging mechanical devices, including locks and traps.
Check: The Disable Device check is made secretly,...
When a character is injured by a contaminated attack, touches an item smeared with diseased matter, or consumes disease-tainted food or drink, he must make an immediate Fortitude save. If he...
Disguise (Cha)
The PC can change his own or another person's appearance, or can make himself look like someone else.
Check: The PC's Disguise check result determines how good the disguise is, and...
Clerics, druids, experienced paladins, and experienced rangers can cast divine spells. Unlike arcane spells, divine spells draw power from a divine source. Clerics and paladins gain spell power...
Note: This system is incomplete and largely untested. I'm posting it here only by request, and because I thought it could be useful for other folks to adapt and expand upon. I have little...
Golem, Doppelganger
Medium Construct (Shapechanger)
Hit Dice: 10d10+20 (75 hp)
Initiative: +6
Speed: 30 ft.
Armor Class: 21 (+2 Dex, +8 natural, +1 dodge), touch 13, flat-footed 18
Base...
Sorcerers with the draconic heritage usually have dragon blood in their veins – an ancestor was a dragon or half-dragon, or their line is descended from dragons. Kobold sorcerers often display...
Drake
Huge Dragon
Hit Dice: 8d12+32 (84 hp)
Initiative: +3
Speed: 40 ft., fly 120 ft. (average)
Armor Class: 23 (-2 size, +3 Dex, +12 natural), touch 11, flat-footed 15
Base Attack/Grapple:...
Table 1: The Druid
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+16/+11/+6/+1
+12
+8
+12
22nd
+16/+11/+6/+1
+13
+9
+13
Favored...
Druids are the caretakers of nature, its protectors, and its advocates. They are, effectively, priests of nature; they gain their spells and abilities from their reverence and worship of the earth...
Mastery of Animals: Beastlords are druids more attuned to the animal kingdom. A typical Beastlord knows every species of animal that lives in the area he protects, and often knows most individuals...
Walls
Sometimes, masonry walls - stones piled on top of each other (usually but not always held in place with mortar) - divide dungeons into corridors and chambers. Dungeon walls can also be hewn...
Types Of Dungeons
The four basic dungeon types are defined by their current status. Many dungeons are variations on these basic types or combinations of more than one of them. Sometimes old...
Rooms
Rooms in dungeons vary in shape and size. Although many are simple in construction and appearance, particularly interesting rooms have multiple levels joined by stairs, ramps, or ladders,...
Dwarves bear many of the same characteristics of the stone and metals they work, including its strength and toughness. Dwarven fighters are among the best in any world, but among the dwarves, even...
Dwarves are renowned miners, smiths, and workers of stone. They were created for the express purpose of crafting items for their divine overlords. When they were freed of their bondage, they...
There are two things that are common taboo among most civilized societies - incest is one; cannibalism is the other. The thought of eating the flesh of other sentient beings (especially those of...
Sorcerers with an elemental heritage are generally either the result of magical experimentation or (more commonly) were influenced in the womb by elemental magics – their mothers lived on one of...
Many mages specialize in the elements, gaining greater ability to wield elemental energy in their spells. Some take this specialization even further and become Elementalists, spellcasters who have...
Elves are creatures of nature and magic, descendants of the fey. Some suggest (though not where elves can hear) that they are actually the product relations between fey and another race, like...
Encumbrance rules determine how much a character’s armor and equipment slow him or her down. Encumbrance comes in two parts: encumbrance by armor and encumbrance by total weight.
Encumbrance...
Environmental hazards specific to one kind of terrain (such as an avalanche, which occurs in the mountains) are described in Wilderness. Hazards common to more than one setting are detailed...
The Equipment section comprises the following:
Wealth and Money
Weapons
Armor
Goods and Services (this section was broken up due to its large size)
Adventuring Gear
Goods and Services
Mounts...
Encumbrance
The encumbrance rules were all right, as far as they went… but when I revised the movement rules, I had to redo encumbrance along with them. I needed a new category,...
The Exploration section comprises the following:
Encumbrance
Encumbrance by object size and weight
Movement
Dungeons
Walls, floors, doors, and locks
Rooms, corridors, miscellaneous,...
Prerequisites
Some feats have prerequisites. A character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or...
There's not a whole lot to say here. I ditched all the +2/+2 feats right off, because a lot of them were rendered superfluous by the changes to the skill system, and the rest were easily handled...
Feat Descriptions
The following is the format for feat descriptions.
Feat Name [Type Of Feat]
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum...
Feat Descriptions
The following is the format for feat descriptions.
Feat Name [Type Of Feat]
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum...
The fey are noted for interbreeding with those of other races, mostly humans and elves. The children of such unions often don't know what they are until they display sorcerous talent.
Fey...
Members of any race can have fiendish blood, as fiends are none too picky about their partners (and often, many of the mortal races are either seduced by a succubus or willingly bear children by a...
Adventures: Fighters join adventuring parties for a variety of reasons: glory, wealth, the chance to acquire powerful magical weapons, or to protect those they feel need protection. In the end,...
Table 1: The Fighter
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+21/+16/+11/+6
+12
+8
+8
Combat style
22nd
+21/+16/+11/+6
+13
+9
+9
Bonus...
This is just a page for random file storage. It has nothing to do with Project Phoenix.
Flayed ones are the undead remains of those who have been flayed alive in a special ritual known only to a few particularly perverse and evil beings (namely demons). The ritual involves torturing...
Among those who travel the wilderness, some are more militant than others about protecting the wilderness and nature. These people, both druids and rangers, often become Gaia's Wardens – the...
Gatekeepers are constructs specially made to guard doors, gates, or other large portals. Unlike other constructs, however, they are the door, gate, or other portal. The gatekeeper folds itself...
Gather Information (Cha)
Use this skill to seek out answers to questions, or "get the lay of the land" – rumors, information, etc. that could prove useful.
Check: An evening’s time, a few...
Ghoul lords are among the most powerful and feared of the undead. They were originally created by a sect of spellcasters called Eaters of Flesh who had learned to gain power by devouring the flesh...
Over the millenia, gnomes have become obsessed with the search for knowledge. They constantly experiment and create new things to help them gather more knowledge, or to refine their understanding...
Goldbug
Fine Vermin
Hit Dice: 1/2d8 (2 hp)
Initiative: +2
Speed: 5 ft.
Armor Class: 20 (+8 size, +2 Dex), touch 20, flat-footed 18
Base Attack/Grapple: +0/-13
Attack: Bite +11 melee (1 plus...
Table 1: Goods and Services
Food, Drink, Lodging
Cost
Weight
Ale, gallon
2 sp
8 lb.
Ale, mug
4 cp
1 lb.
Banquet (per person)
10 gp
—
Bread, per loaf
2...
Some rare spells are designated as grand rituals. Grand rituals are far more powerful than normal ritual spells – they typically have large-scale effects, summon unique/powerful beings, or...
Current Apparent Leader: The Darkness
Current Actual Leader: The Darkness
Approximate Numbers: Unknown
Membership: All races with ties to Shadow
Notable Personae: See below
Organization:...
While elves look down on humans as a "lesser race" fit for little better than slave labor, some elves have been known to take human lovers and concubines. The offspring of these unions are always...
After the Godwar, halflings were cast adrift. They had been created as personal servants to the Old Ones, but the Old Ones were gone, and the New Gods did not wish to employ servants as their...
While most half-orcs are the product of assaults on humans by orcs (or vice versa), sometimes orcs and humans in tribal cultures have been known to marry, or at least interbreed. Their offspring...
Handle Animal (Cha; Trained Only)
The PC can tame and train wild and domesticated animals.
Check: The DC depends on what the PC is trying to do.
Task
DC
Handle an animal
10
“Push” an...
From the time he was a child, Harriman was told he was ugly. His two older sisters were very pretty and quite vain about their looks, and they didn't want anyone upstaging them. As a result, he...
Heal (Wis)
Use this skill to tend to the wounded, or heal or prevent poisoning and disease.
Check: The DC and effect depend on the task the character attempts.
First Aid: The character can use...
Hirelings are, quite simply, people who are hired to complete a task, whether it be a short-term contract with a limited duration (several stevedores hired to unload a ship), or an ongoing period...
Hoar Ghost
Medium Undead (Cold, Incorporeal)
Hit Dice: 6d12 (39 hp)
Initiative: +3
Speed: 40 ft., fly 60 ft. (good)
Armor Class: 17 (+3 Dex, +2 deflection, +2 concealment), touch 17, flat-footed...
Hit Die: d8.
Requirements
To qualify to become a Horizon Walker (HWa), a character must fulfill all the following criteria.
Skills: Knowledge (geography) 8 ranks, Survival 5 ranks
Feats:...
Swarm, Hornet
Diminutive Vermin (Swarm)
Hit Dice: 6d8 (27 hp)
Initiative: +4
Speed: 5 ft., fly 30 ft. (average)
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple:...
Hound of Zagada
Medium Undead
Hit Dice: 6d12 (39 hp)
Initiative: +2
Speed: 40 ft.
Armor Class: 17 (+2 Dex, +5 natural)
Base Attack/Grapple: +3/+8
Attack: Bite +8 melee (2d6+5/19-20)
Full Attack:...
Humans have the widest range of characteristics of any race, and their tendency to interbreed with others of differing type widens the pool even further. They have adapted to live in almost any...
Part assassin, part bounty hunter, the Hunter is someone who will track down anyone or anything, for a price. He is equally at home in the wilderness as he is in the city, a shadow that follows...
Extraplanar bounty hunters and assassins, the Hunters of the Planes are an elite group who are employed by many beings and organizations – churches, assassin orders, powerful demon lords,...
Icehearts are the archetypal cold-blooded killers - passionless, emotionless, and implacable, they strike with surgical precision and ruthless efficiency. The old saying about having icewater in...
Ice Maiden
Medium Construct (Cold)
Hit Dice: 8d10+20 (60 hp)
Initiative: +1
Speed: 20 ft. (can't run)
Armor Class: 18 (+1 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple:...
Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have...
Intimidate (Cha)
The PC can change someone's mind using threats and violence, both overt and implied.
Check: Like Bluff and Diplomacy, Intimidate uses the Speechcraft system to resolve checks....
Jacks o' Shadows are bards who have learned to tap into the Shadow and use it to enhance their music. Their songs and stories are dark and moody, often depressing or downright horrifying, though...
Jesters can be found in any court – they are the archetypal fool in motley, dancing and capering about to entertain the royal court. While their main purpose is to make people laugh, they can...
Jump (Str; Armor Check Penalty)
Use this skill to jump on or over obstacles.
Check: The DC and the distance the character can cover vary according to the type of jump the character is attempting...
Kilibaka is rather unique among his race – a goblin sorcerer. Most goblins who wish to wield magic become adepts or clerics, or sometimes wizards – inborn magical talent among their kind is...
Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific...
Knowledge (arcana) covers the theory behind magic, whereas Spellcraft covers its application. It encompasses two main fields of study – magic (arcane symbology and material components), and...
Knowledge (architecture and engineering) covers architecture (which race built a given structure, when it was built, etc.), and engineering (building siege engines, the best way to bring down a...
Knowledge (combat and tactics) covers all aspects of battle - arms and armor, fighting styles, siege warfare, and large- and small-unit combat.
Arms and Armor
On a DC 10 check, the PC can...
Knowledge (dungeoneering) covers all natural areas belowground - caves, caverns, and the Underdark – and some of the odder creatures that reside there.
Aberrations
The PC can identify an...
Knowledge (geography) deals with not only the locations of things, but also knowledge of the general terrain, climate, and peoples of a given area. Specializing in this skill means the PC has...
Knowledge (history) deals with, obviously, history – modern (within the last 50 years); recent (50-500 years ago); and ancient (500+ years ago). Knowledge of history means the PC can give dates...
Knowledge (local) deals with a small geographical area – up to about 50 square miles. As with Knowledge (geography), the PC knows something of the terrain, the inhabitants, and the locations of...
Knowledge (nature) covers all things related to nature and the wilderness - animals, fey, giants, monstrous humanoids, plants, vermin, etc. The PC can specialize in a specific creature type listed...
Knowledge (nobility and royalty) deals with the nobility and those of royal blood, even those who were once noble but have fallen on hard times, or who were stripped of their titles for whatever...
This field of study not only encompasses the appearance and usage of a poison, but its history, antidotes (if any), makeup, and common organizations that might use it, as well as natural ways of...
Knowledge (religion) covers all things related to the church - gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, and undead. A PC can specialize in one particular faith or...
Knowledge (the planes) covers all the planes besides the Prime – Inner, Outer, Elemental, Astral and Ethereal, their denizens, and planar magic. It is, perhaps, one of the broadest knowledge...
Krevik was born into one of several small tribes formed by refugees fleeing a war that gathered in a small, remote valley and formed a small society there. He was in training to become his tribe's...
Table 1: The Barbarian
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+21/+16/+11/+6
+12
+8
+8
22nd
+21/+16/+11/+6
+13
+9
+9
Rage 8/day, boundless...
The legendary system is the Project Phoenix version of the epic rules. Since there are no "epic rules" as such, it's simply a ruleset that applies to levels above 20th. Very little actually...
This is a down-and-dirty guide to the legendary spell system.
Finding the Base Spell
It's generally best to find a "base spell" first – a spell (or spells) that covers the base effect. Many...
Wherein I attempt to explain the workings behind how I came up with the spell levels for all the legendary spells listed on this site. This section includes all the grand rituals, as well as any...
Animus Blast:: Mass inflict serious wounds (+7) + animate dead (+3); increased range (+1); increased casting time (-1). Since animate dead is Clr 3 and Wiz 5, I split the difference and went with...
Occasionally, those who die in the desert are mummified without the ceremony reserved for a normal mummy. Still, their bodies are animated by force of will and dark energy, creating a mummy-like...
Ley lines are lines of power that criss-cross the earth. They are rumored by some to be fonts of power from Gaia (nature/the planet), while others contend that they are merely a different form of...
Ley lines are lines of power that criss-cross the earth. They are rumored by some to be fonts of power from Gaia herself, while others contend that they are merely a different form of magic like...
Lich Knights are divine warriors of extreme evil who have discovered an alternate route to lichdom, becoming something similar to a lich – less powerful in terms of magical might, but moreso in...
Lich knights are undead similar to liches in power, but with a different focus – instead of being sustained through purely magical means, they serve as champions of their dark gods, and are...
As there are those who seek the shelter of darkness for nefarious deeds, so too are there those who would strip away that cover, to reveal the shadows that live and move among us. Lightbringers...
Certain mages of exceeding power, through experimentation, have succeeded in creating spells with sentience of a sort. They are not intelligent, in the purest sense of the word, but they can...
Golem, Living Steel
Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative: +7
Speed: 30 ft.
Armor Class: 22 (-1 size, +3 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/Grapple:...
Hit Die: d4.
Requirements
To qualify to become a Loremaster (Lor), a character must fulfill all the following criteria.
Skills: Knowledge (any two) 7 ranks
Feats: Any three metamagic feats, plus...
The howl of a wolf on the night of a full moon in the countryside is enough to make most people shiver in their beds and maybe make sure their doors are locked; news of a werewolf is enough to...
Magehunters are those who have dedicated their lives to hunting down and killing arcane spellcasters. Necromancers and others bring the blight of the dead and negative energy across the land,...
Magic items are divided into categories: armor, weapons, potions, rings, rods, scrolls, staffs, wands, and wondrous items. In addition, some magic items are cursed or intelligent. Finally, a few...
I made a number of changes to magic items, but most of them aren't obvious. First, I changed the starting wealth progression to better fit with research I'd done into magic item pricing. This...
A spell is a one-time magical effect. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and rangers). Some...
Manscorpion
Large Aberration
Hit Dice: 4d8+18 (36 hp)
Initiative: +0
Speed: 40 ft.
Armor Class: 15 (-1 size, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple: +3/+7
Attack: Sting +3...
Mastercraft items are extraordinarily well-made items. They are more expensive, but they benefit the user with improved quality. They are not magical in any way, but only mastercraft items can be...
Like many of my variant rules, the crafting and mastercrafting systems came about because I thought the existing rules were, quite frankly, dumb. I mean, any mastercraft item, no matter how big,...
Street performer, warrior, assassin – a Master of Blades can be any or all of these. She is a master of small thrown weapons - daggers, darts, knives, shuriken, whatever she can lay her hands on...
Each of the materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a special type...
Meistersingers are bards who have eschewed the use of instruments, instead developing their voices far beyond the level of normal performers. They have ranges that would make most opera singers...
While the Church of Set already has enforcers and assassins, the Minions are a special breed of assassin, a very secretive, rare, and highly-respected sect of the faith reputed to be created by...
The term "minion" is used to here to denote a druid or ranger's animal companion, a paladin's bonded mount, or a wizard's familiar. All of them use the same ruleset, as noted below.
A minion is...
Minor Death
Medium Undead (Extraplanar)
Hit Dice: 22d12 (143 hp)
Initiative: +11
Speed: 60 ft.
Armor Class: 28 (+7 Dex, +7 natural, +4 deflection), touch 21, flat-footed 21
Base Attack/Grapple:...
Mirabeth started life as a simple farmer's daughter. She had a knack for dealing with sick and hurt animals, and often took in strays (much to her parent's consternation and her siblings'...
This is the catch-all section for everything that doesn't fit anywhere else. This is mostly for oddball rules, netbooks, and other stuff I came with over the years either on a whim or for a...
Monks are those who have spent their lives pursuing inner peace and discipline, honing their bodies and minds to perfection. They practice martial arts as an outward embodiment of this discipline...
Table 1: The Monk
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
Flurry
Attack Bonus
21st
+16/+11/+6/+1
+8
+12
+12
Slow fall 80 ft., bonus...
When a monk reaches 2nd level, she must choose a fighting style, a method of unarmed combat in which she has been trained. Additionally, she can choose a focus – offense, defense, damage, or...
These feats apply to abilities most commonly found amongst monsters or are related to monsters.
Ability Focus [General]
One of the creature’s special attacks is more powerful than...
Reading The Entries
Each monster description is organized in the same general format, as outlined below.
Statistics Block
This portion of a monster description contains basic game information on...
While every monster has the statistics that a player would need to play the creature as a character, most monsters are not suitable as PCs. Creatures who have an Intelligence score of 2 or lower...
Table 1: Mounts, Transport, and Services
Mounts and Gear
Cost
Weight
Barding
Medium creature
x2
x1
Large creature
x4
x2
Bit and bridle
2 gp
1 lb.
Dog, guard
25 gp
—
Dog,...
There are three movement scales, as follows.
Tactical, for combat, measured in feet (or squares) per round.
Local, for exploring an area, measured in feet per minute.
Overland, for getting from...
A character can add new classes as he or she progresses in level, thus becoming a multiclass character. The class abilities from a character’s different classes combine to determine a multiclass...
All character classes have a magic rating, which increases by level much like base attack bonus. For a multiclass character, add up the character’s magic ratings from each of her classes to find...
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Nekire was born the third daughter of a poor farming family in a rural village on the edge of the jungle. When she was eight, a group of slavers raided her village, taking most of the adults (male...
Having a network of spies, informants and stool-pigeons makes gathering the information the character needs for a particular job easier. A network provides bonuses to Gather Information checks...
These monsters are listed separately from the others because many of them are linked from other pages on this site, and I felt it easier to simply keep them on their own...
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions:...
This is just a rough overview of the humanoid races, not a formal write-up like the PC races. As with the PC races (see the discussion, I've assigned each a culture.
Gnolls:...
Paladins are holy warriors of their gods. They are the ones who are sent forth to smite the enemies of the church, recover artifacts of the faith, or lead the faithful on crusades. In the church...
Table 1: The Paladin
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+21/+16/+11/+6
+12
+8
+12
22nd
+21/+16/+11/+6
+13
+9
+13
23rd
+22/+17/+12/+7
+13
+9
+13
Bonus...
Perception (Wis)
Use this skill to see or hear someone at a distance.
Check: The maximum distance one can see a Medium creature, assuming flat terrain and clear conditions, is 500 feet. Detail is...
Perform (Cha)
Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. The PC could have several Perform skills, each with its own ranks, each purchased as a...
Planar Binders are spellcasters who use their power to call allies from other planes to do their bidding. The purpose of those summons varies – gaining knowledge or power, dealing with enemies,...
When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a...
Table 1: Poisons
Poison
Type
Initial Damage
Secondary Damage
Price3
Nitharit
Contact DC 13
1d3 Con
2d6 Con
780 gp
Sassone leaf residue
Contact DC 16
1 Con
1d6 Con
705 gp
Malyss root...
Spirits, some demons, and spellcasters using spells like magic jar have the capability to possess living beings. Some spirits can even inhabit objects (intelligent or otherwise); these cases are...
A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only...
General Discussion
Somewhere along the line, PrCs lost their prestige. They became band-aids (Eldritch Knight and Mystic Theurge), collections of abilities that can be just as easily done with...
Bonus^2 x 1000 gp1
Bonus^2 x 2000...
Bonus^2 x 1000 gp1
Bonus^2 x 2000...
Profession (Wis; Trained Only)
Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. A character could have several Profession skills, each with its own ranks,...
Hello, and welcome to the Project Phoenix wiki. Project Phoenix is a revision of the Dungeons and Dragons 3.5 rules, designed to fix the broken rules, add new material and incorporate existing...
Race And Languages
All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence...
So I was thinking about the gods one day at work. I kind of needed them, but I couldn't use the gods from any other setting - they're all PI. I didn't very well feel like making up my own...
Table 1: The Ranger
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+21/+16/+11/+6
+12
+12
+8
Favored terrain
22nd
+21/+16/+11/+6
+13
+13
+9
Bow mastery...
Adventures: Rangers serve as protectors, guides, and hunters. Some have a special hatred for certain kinds of creatures and seek them out to destroy them, while others enjoy simply being in the...
A Reality Shifter is someone who has learned to see between the interstices of time and space and how to grasp the fabric of the universe and bend it to his will. Reality Shifters can move through...
Reputation is, simply put, how well known someone is in the world. Reputation is neither good nor bad – it is simply a measure of how far knowledge of the person and his deeds has spread. So,...
Ride (Dex)
The PC is skilled at riding.
Check: Typical riding actions don’t require checks. The PC can saddle, mount, ride, and dismount from a mount without a problem.
The following tasks do...
Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.
A character can only effectively wear two magic rings. A third magic ring doesn't work if the...
The ritual magic rules came about a few years ago. At first, they were an adaptation of rules from a previous edition that my old DM had used in his group when he was a kid. I later sat down and...
There are four kinds of ritual magics: cooperative spells, lesser rituals, greater rituals, and grand rituals. Cooperative spells are merely normal spells that are cast cooperatively by two or...
Rods are scepterlike devices that have unique magical powers and do not usually have charges. Anyone can use a rod.
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet...
Rogues have perhaps the widest array of archetypes of any single class – trickster, infiltrator, dashing rogue, swashbuckler, thug, cat burglar, pickpocket, and more. What they all share,...
Table 1: The Rogue
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+16/+11/+6/+1
+8
+12
+8
Sneak attack +11d6, trap sense +7
22nd
+16/+11/+6/+1
+9
+12
+9
Special...
This is a combination rule/discussion section; due to a lot of negative feedback (mainly along the lines of "Why bother when you can just scale the DCs to the PCs' skill checks?") I've decided to...
The costs listed for mechanical traps are market prices; those for magical traps are raw material costs. Caster level and class for the spells used to produce the trap effects are provided in the...
Sandwraith
Medium Undead (Incorporeal)
Hit Dice: 5d12 (32 hp)
Initiative: +6
Speed: 40 ft., fly 60 ft. (good)
Armor Class: 14 (+2 Dex, +2 deflection, +2 concealment)
Base Attack/Grapple:...
Sanguine vampires are the classic blood-draining vampires. They appear much as they did in life, albeit somewhat more gaunt and withered than before, with a set of enlarged canines. A sanguine...
Swarm, Scorpion
Diminutive Vermin (Swarm)
Hit Dice: 6d8+6 (33 hp)
Initiative: +0
Speed: 20 ft.
Armor Class: 17 (+4 size, +1 Dex, +2 natural), touch 15, flat-footed 16
Base Attack/Grapple:...
A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated....
The Lesser Masters are lesser-known spellcasters - living, dead, or undead - who have at least ten spells to their credit and/or have created a new prestige class. Some of them lived and died in...
Search (Int)
Use this skill to find things that are lost or hidden.
Check: The PC generally must be within 10 feet of the object or surface to be searched. The table below gives DCs for typical...
Sense Motive
The PC is skilled at seeing through bluffs and lies, or sensing when someone is under the influence of a spell. Unlike Perception, this skill involves watching body languages,...
Shadowdancers are those who have the ability to manipulate Shadow, but are not actually infused with its essence. They use the shadows to throw off attacks and effects that would otherwise harm...
Shadowfanes are spellcasters who have learned to tap the power of Shadow to a greater degree than others of their ilk. They can manipulate raw Shadow, infusing it into their spells, and gain a...
Shadow sorcerers are mostly offpsring of those with long-term exposure to Shadow - those who are themselves Shadow beings, Shadowdancers, shadow mages, or others who live on the Plane of Shadow or...
Among the rarest of all types of vampires, shadow vampires are formed when a shade or someone with strong ties to the Demiplane of Shadow (a Shadowfane, e.g.) is slain by a vampire's energy drain...
Known by many monikers, including The Nomad, The Wanderer, and The Wandering Mage, Shalisterande is a figure of legend among adventuring spellcasters. No one is exactly sure when he lived (though...
Shara howed an aptitude for necromancy, but she was oddly squeamish about blood and guts, and she hated the smell of rotting flesh. She was near to quitting magic and finding another avocation...
Main
Main Pages
Races
Classes
Skills
Feats
Equipment
Movement and Exploration
Combat
Magic
Monsters
Miscellaneous
Legendary Rules
Design and Miscellaneous
Design and...
Nearly all assassins pride themselves on their stealth and their ability to carry out a hit with exactitude and stealth, but the Silent Ones have made silence a way of life. Quiet as the hunting...
Skalds are the archetypal "battle-bards" - warriors who charge into battle chanting hymns or bellowing marching tunes to the rhythm of their swings. They are common among the northern cultures,...
Skills Summary
When the player chooses a class for his character, the character gains a number of class skills; he gains a +3 bonus to the check when using them. All other skills are cross-class...
As I mentioned in Design Diary 2, Project Phoenix started with an overhaul of the skill system. I went over the list first, looking for things that could be condensed, and I ended up...
Skull Swarm
Tiny Undead (Swarm)
Hit Dice: 30d12+33 (228 hp)
Initiative: +9
Speed: Fly 40 ft. (average)
Armor Class: 21 (+2 size, +5 Dex, +6 natural), touch 17, flat-footed 16
Attack: Swarm (5d6...
Sleight Of Hand (Dex; Trained Only; Armor Check Penalty)
The PC is skilled in acts of legerdemain, picking pockets, or hiding small items.
Check: A DC 10 Sleight of Hand check lets the PC palm a...
Table 1: The Sorcerer
Level
Base
Attack...
Adventures: Sorcerers generally seek to advance their magical power. Unlike wizards, who delight in finding musty old tomes and crumbling scrolls, sorcerers seek out magic directly - acquiring it...
Souleaters are assassins created far back in the mists of time by a forgotten god or murder, raised from the ranks of his clergy. Using ancient and secret methods now known only to a very few,...
Soul Reaver
Medium Outsider (Extraplanar, Incorporeal)
Hit Dice: 10d8+20 (65 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 17 (+4 Dex, +3 deflection), touch 17, flat-footed 14
Base...
Speak Language (None; Trained Only)
The Speak Language skill doesn’t work like other skills. Languages work as follows.
Check: There are three levels of familiarity with a language: proficient,...
Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described.
A...
A special ability is either extraordinary, spell-like, or supernatural in nature.
Extraordinary (Ex): Extraordinary abilities are nonmagical, don't become ineffective in an antimagic field, and...
Table 1: Special Attacks
Special Attack
Brief Description
Aid another
Grant an ally a +2 bonus on attacks or AC
Bull rush
Push an opponent back 5 feet or more
Charge
Move up to twice...
Table 1: Special Attacks
Special Attack
Brief Description
Aid another
Grant an ally a +2 bonus on attacks or AC
Bull rush
Push an opponent back 5 feet or more
Charge
Move up to twice speed...
A character can take one of the following actions to change when he acts during combat by altering his place in the initiative order.
Delay
By choosing to delay, the characte takes no action and...
Table 1: Specific Armors
Specific Armor
Market Price
Mithril chain shirt
1,100 gp
Elven steel chainmail
1,350 gp
Dwarven steel plate
2,750 gp
Adamantine breastplate
5,200 gp
Rhino...
Table 1: Specific Weapons
Specific Weapon
Market Price
Sleep arrow
112 gp
Silver dagger, mastercraft
127 gp
Flare arrow
150 gp
Cold iron longsword, mastercraft
165 gp
Screaming...
This system is designed to cover all forms of social interaction, specifically using the skills Bluff, Diplomacy, and Intimidate; the Perform skill also uses a similar...
Spellcraft (Int; Trained Only)
Use this skill to identify spells as they are cast, spells already in place, magic items, or other things of or related to magic.
Check: The PC can identify spells...
The description of each spell is presented in a standard format. Each category of information is explained and defined below.
Name
The first line of every spell description gives the name by...
The changes to the spell system fall under several broad categories: "All or nothing" spells; death/life spells; polymorph spells; and problematic spells. They are listed along with the changes I...
Swarm, Spider
Diminutive Vermin (Swarm)
Hit Dice: 7d8 (32 hp)
Initiative: +3
Speed: 20 ft., climb 20 ft.
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple:...
Planar travellers see many different planes of existence, from the various Primes to the Astral and Ethereal to the Nine Hells, but very few of them ever visit the Spirit Realm. It is a desolate...
Among the peoples of the desert kingdoms, many speak in whispers of the legendary (and some say mythical) Mata-Hawaal. The Stalkers of the Sands, or Sandmen, as they are known, are reputed to be...
A staff is a long shaft of wood that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50...
Stealth (Dex; Armor Check Penalty)
The PC is adept at sticking to the shadows and remaining unheard.
Check: A PC's Stealth check is opposed by the Perception check of anyone who might see him....
Swarm, Stirge
Tiny Magical Beast (Swarm)
Hit Dice: 12d10 (55 hp)
Initiative: +8
Speed: 10 ft., fly 40 ft. (average)
Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Base...
Spider, Stone
Large Vermin
Hit Dice: 4d8+4 (22 hp)
Initiative: +3
Speed: 40 ft., climb 20 ft.
Armor Class: 14 (-1 size, +3 Dex, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple:...
Survival (Wis)
Use this skill to get by in the wilds, to avoid natural hazards, or to track creatures.
Check: The PC can keep yourself and others safe and fed in the wild. The table below gives...
Swim (Str; Armor Check Penalty)
The PC can swim and navigate underwater obstacles.
Check: Make a Swim check once per round while the PC is in the water. Success means he can swim up to one-half...
Dark Guardians serve as bodyguards, enforcers, and sometime hit men for various high-level members of the Guild of Shadows. They are often chosen from the ranks of those with little or no...
The Core Mechanic
Whenever you attempt an action that has some chance of failure, roll a twenty-sided die (d20). To determine if your character succeeds at a task you:
Roll a d20.
Add any...
What is a Plane?
The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane is effectively its own universe with its own natural...
Table 1: Special Substances, Tools, and Clothing
Special Substances and Items
Cost
Weight
Acid (flask)
10 gp
1 lb.
Alchemist’s fire (flask)
20 gp
1 lb.
Antitoxin (vial)
50...
The Basics
The Basics
Alignment
Races
Classes
Prestige Classes
Skills
Feats
Equipment
Equipment
Wealth and Money
Weapons
Armor
Adventuring Gear
Goods and Services
Mounts and Transport
Tools...
Types of Traps
A trap can be either mechanical or magic in nature. Mechanical traps include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends...
Good clerics, paladins, and some neutral clerics can channel positive energy, which can halt, drive off (rout), or destroy undead. Evil clerics, some neutral clerics, and evil paladins (divine...
The turning system is painful, and I'm reminded of that fact every time I see the group's cleric use it (we're doing a 3.5 RAW campaign right now). The turnings rules were one of the first things...
Aberration Type: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
Features: An aberration has the following features.
d8 Hit Dice.
Base...
Umbral creatures are those whose bodies are partially infused with shadow essence. They have a dusky, grayish tinge to their skin, and their eyes fade to a dull silvery-gray color. Such...
At first glance, a city is much like a dungeon, made up of walls, doors, rooms, and corridors. Adventures that take place in cities have two salient differences from their dungeon counterparts,...
Use Magic Device (Cha; Trained Only)
This skill enables the PC to emulate a skill, race, or alignment for the purposes of activating a magic item.
Check: The PC can use this skill to read a spell...
Vegepygmy
Medium Plant
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 16 (+4 natural, +2 armor), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Slam +2 melee...
Velara was born a noble elf two hundred years ago, a member of the highest caste. Her family served the church of the sun god for many generations before she was born, and when she came of age,...
Despite the name, a vermin golem is not a true golem – instead, it is a combination of two or more swarms formed around a large version of the same creature – for example, a centipede golem...
While most druids deal with plants and animals alone, there are some who look to the lowly insect as an ally. Mindless, yet possessed of great strength and endurance, insects, arachnids, and other...
Fallen paladin/cleric who was charmed/corrupted by a vampiress mage; she guided his fall to the dark side and convinced him to research a method of becoming a lich knight. He was promptly kicked...
Walkers in Shadows are members of a small, elite group who often work as bounty hunters or assassins, striking from the darkness to bring down their quarry. They have replaced part of their life...
A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. A...
Coins
The most common coin is the copper piece (cp). 10 copper pieces are worth 1 silver piece. 10 silver pieces are worth 1 gold piece (gp). In addition to copper, silver, and gold coins, there...
Wealthwight
Medium Undead
Hit Dice: 6d12+8 (39 hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+6
Attack: Claw +6 melee...
Weapons found on Table 2: Weapons that have special options for the wielder are described below. Splash weapons are described under Special Substances and Items.
Arrows: Arrows come in a leather...
Table 1: Melee and Ranger Weapon Special Abilities
Special Ability
Base Price
Modifier1
Bane
+1 bonus
Defending
+1 bonus2
Distance
+1 bonus
Flaming
+1 bonus
Frost
+1 bonus
Shock
+1...
Weapon Categories
Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial,...
There wasn't a whole lot to do here. Originally, I didn't make any changes, but then I saw a thread on exotic weapons. The poster suggested getting rid of the EWP feat and giving exotic weapons...
Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic armor is at least standard craftsmanship, and...
Sometimes weather can play an important role in an adventure. Table 1: Random Weather is an appropriate weather table for general use, and can be used as a basis for a local weather tables. Terms...
Werecobra, Human Form
Werecobra, Snake Form
Werecobra, Hybrid Form
Medium Humanoid (Shapechanger)
Hit Dice:
1d8+1 plus 2d8+1 (20 hp)
1d8+1 plus 2d8+6 (20 hp)
1d8+1 plus 2d8+6 (20...
Getting Lost
There are many ways to get lost in the wilderness. Following an obvious road, trail, or feature such as a stream or shoreline prevents any possibility of becoming lost, but travelers...
Table 1: The Wizard
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
21st
+11/+6/+1
+8
+8
+12
22nd
+11/+6/+1
+9
+9
+13
23rd
+12/+7/+2
+9
+9
+13
School...
Adventures: Wizards join adventuring parties to hone their skills, seek out lost knowledge, and ferret out secrets long forgotten or carefully guarded.
Characteristics: Wizards are characterized...
This is a catch-all category for anything that doesn’t fall into the other groups. Anyone can use a wondrous item (unless specified otherwise in the description).
Physical Description:...
Wondrous Item Descriptions
Standard wondrous items are described below.
Amulet of Free Will: This amulet is a silver disc on a chain of the same material. It grants the the wearer a +10...
Wondrous Item Descriptions
Standard wondrous items are described below.
Feather Token: Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are...
Wondrous Item Descriptions
Standard wondrous items are described below.
Ointment of Scent Reduction: A jar of this ointment is 3 inches in diameter, 1 inch deep, and contains 10 applications....
Troll, Wood
Medium Giant
Hit Dice: 4d8+8 (26 hp)
Initiative: +1
Speed: 30 ft., climb 15 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+5
Attack: Bite...
Table 1: Experience Points by Level
Level
XP
Feats
Ability...
Zala was interested in knowledge from a young age. She devoured every book she could get her hands on, from history to heroic tales to accounts of wars past. Fortunately for her, her family lived...
Zoe's Spells
Blood Healing. Caster can draw upon nearby source of blood to heal damage.
Blood Thirst. Incites a thirst for blood in the target.
Bloodhound. Caster can track a creature with its...





